User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
226
Audio processing and functions
Algorithm section
Allows you to select a time stretch algorithm: MPEX 3
(see below) and Realtime mode.
• MPEX 3 mode
This mode is based on Prosoniq's proprietary MPEX (Minimum Per-
ceived Loss Time Compression/Expansion) algorithm. This algorithm
(which is also used in Prosoniq’s TimeFactory™ application) uses an arti-
ficial neural network for time series prediction in the scale space domain
to achieve high end time and pitch scaling. This gives the best possible
audio quality result. You can choose between 7 quality settings, see
“Pitch Shift Mode” on page 221.
• Realtime mode
This is the algorithm used for the realtime time stretching features in Cu-
base. Although this algorithm is optimized for time stretching in realtime,
you can use it for offline processing as well. The Presets pop-up con-
tains the same presets as found in the Algorithm pop-up in the Sample
Editor, see “Determining the audio tempo automatically and time-stret-
ching your audio” on page 247.
Applying plug-ins (Cubase only)
You can add plug-in effects in real-time during playback
(see the chapter “Audio effects” on page 162). However,
sometimes it’s useful to “permanently” apply effects to
one or several selected events. In Cubase, this is done in
the following way:
1. Make a selection in the Project window, the Pool or an
editor.
Effects are applied according to the same rules as Processing (see
“Common settings and features” on page 218).
2. Select “Plug-ins” from the Audio menu.
3. Select the desired effect from the submenu that ap-
pears.
The Process Plug-in dialog appears.
About stereo and mono
If you are applying an effect to mono audio material, only
the left side of the effect’s stereo output will be applied.
The process plug-in dialog
The process plug-in dialog for the StudioChorus effect.
The upper section of the process plug-in dialog contains
the actual effect parameters of the selected plug-in. For
details on the parameters of the included plug-ins, see the
separate manual “Plug-in Reference”.
The lower section of the dialog contains settings for the
actual processing. These are common to all plug-ins.
• If the lower section is hidden, click the “More…” button
to display it.
Clicking the button again (now labeled “Less…”) will hide the lower sec-
tion.
The following settings and functions are available in the
common, lower section of the dialog:
Wet mix/Dry mix
These two sliders allow you to specify the balance be-
tween wet (processed) and dry (original) signal in the re-
sulting clip.
Normally the two sliders are “reverse-ganged”, so that
raising the Wet mix slider lowers the Dry mix slider by the
same amount. However, if you press [Alt]/[Option] and
drag a slider, you can move it independently. This allows
you to set e.g. 80% dry and 80% wet signal. Be careful to
avoid distortion.