User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
220
Audio processing and functions
Noise Gate
Scans the audio for sections weaker than a specified
threshold level and replaces them with silence. The dialog
contains the following settings:
Threshold
The level below which you want audio to be silenced.
Levels below this value will close the gate.
Attack Time
The time it takes for the gate to open fully after the audio
level has exceeded the threshold level.
Min. Opening Time
This is the shortest time the gate will remain open. If you
find that the gate opens and closes too often when pro-
cessing material that varies rapidly in level, you should try
raising this value.
Release Time
The time it takes for the gate to close fully after the audio
level has dropped below the threshold level.
Linked Channels
This is available for stereo audio only. When it is activated,
the Noise Gate is opened for both channels as soon as
one or both channels exceed the Threshold level. When
Linked Channels is deactivated, the Noise Gate works in-
dependently for the left and right channel.
Dry/Wet mix
Allows you to specify a mix ratio between “dry” and pro-
cessed sound.
Pre- and Post-CrossFade
See “Pre/Post-CrossFade” on page 218.
Normalize
The Normalize function allows you to specify the desired
maximum level of the audio. It then analyzes the selected
audio and finds the current maximum level. Finally it sub-
tracts the current maximum level from the specified level
and raises the gain of the audio by the resulting amount (if
the specified maximum level is lower than the current max-
imum, the gain will be lowered instead). A common use for
Normalizing is to raise the level of audio that was recorded
at too low an input level. The dialog contains the following
settings:
Maximum
The desired maximum level for the audio, between -50 and
0dB. The setting is also indicated below the Gain display
as a percentage.
Pre- and Post-CrossFade
See “Pre/Post-CrossFade” on page 218.
Phase Reverse
Reverses the phase of the selected audio, turning the
waveform “upside down”. The dialog contains the follow-
ing settings:
Phase Reverse on
When processing stereo audio, this pop-up menu allows
you to specify which channel(s) should be phase-reversed.
Pre- and Post-CrossFade
See “Pre/Post-CrossFade” on page 218.