User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
201
Surround sound (Cubase only)
• In Angle Mode, a white arc helps you determine the per-
ceived “range” of a source (white and blue for stereo
tracks). The sound will be at its loudest in the middle of
the arc and will have dropped in level towards the ends.
Exactly how levels are handled may require some explana-
tion:
• When you move a source around, a number will indicate
the loudness in each speaker.
This is a value in dB (decibel) and is relative to the nominal level of the
source. In other words, 0.0 (dB) represents full level.
• If you position the source far enough away from a
speaker, its level will drop to zero (indicated by an infinity
symbol).
• The signal levels from the individual speakers are indi-
cated by colored lines from the speakers to the center of
the display.
• You can use modifier keys to restrict movement in vari-
ous ways:
In Standard and Position Mode:
In Angle Mode:
There is also a special set of key commands for working in
the SurroundPan window.
The LFE dial (all modes)
If the selected surround setup includes an LFE (Low Fre-
quency Effects) channel, a separate LFE level dial will be
available in the SurroundPan window. Use this to set the
signal amount sent to the LFE channel. You can also set
this using the small red strip to the right of the Surround
Panner in the mixer channel strip, or by typing in a number
in the LFE value field in the larger Surround Panner that
can be shown in the extended channel strip.
The Surround Panner in the channel strip (bottom) and in the extended
panel of the mixer channel strip (“Panner” selected on the View options
pop-up menu).
Mono/Stereo pop-up (All Modes)
If you have a mono channel the Mono/Stereo pop-up is by
default set to Mono Mix. The panner will then behave as
described above.
If you have a stereo channel, you have the option of using
one of the three Mirror modes. Two gray balls will then ap-
pear, one for each channel (L/R). This will allow you to
move the two channels symmetrically, by dragging one of
them. The three modes allow you to select which axis
should be used for mirroring.
• The default mode for stereo channels is the Y-Mirror mode.
• If you run a stereo signal through the panner in Mono Mix
mode, the two channels will be mixed together before entering
the plug-in.
• If you run a mono signal through the plug-in in one of the ste-
reo modes, the signal will be split before entering the plug-in.
Key Movement restriction
[Shift] Horizontally only
[Ctrl]/[Command] Vertically only
[Alt]/[Option] Diagonally (up left, down right)
[Ctrl]/[Command]+
[Alt]/[Option]
Diagonally (up right, down left)
Key Movement restriction
[Shift] From center to perimeter only
[Ctrl]/[Command] Along the perimeter only (at current distance from
center)
!
For a complete list of the available key commands,
click on the “SurroundPanner” logo and then click
again!
…or drag this control to set LFE level.
Click here and type in a LFE level value…