User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
200
Surround sound (Cubase only)
The SurroundPan controls
The SurroundPan plug-in interface in Standard, Position and Angle
mode, respectively.
The SurroundPan plug-in allows you to position your au-
dio in the surround field. It consists of an image of the
speaker arrangement, as defined by the output bus se-
lected on the output routing pop-up menu, with the sound
source indicated as a gray ball.
Mode – Standard/Position/Angle
The Standard Mode/Position Mode/Angle Mode switch
allows you to work in three modes:
• In both Standard and Position mode, the speakers in the front
are aligned, as they would normally be in a cinema-type situa-
tion. This means that the front speakers are at a varying dis-
tance from the center. Standard mode (default) is the best
mode for moving sources between speakers without level at-
tenuation.
• Angle Mode is the traditional surround sound mixing definition.
Note that here the speakers are defined as being at equal dis-
tance from the center. This is not really a true representation of
for example a cinema, but has still proven to work well in many
situations.
Speakers
The speakers in the panel represent the chosen surround
configuration.
• The speakers in the front are aligned, as they would nor-
mally be in a cinema-type situation.
This means that the front speakers are at a varying distance from the
center, allowing you to move sources between speakers without level
attenuation.
• You can turn speakers on and off by clicking them with
[Alt]/[Option] pressed. When a speaker is turned off, no
audio will be routed to that surround channel.
Positioning and levels
A sound source is positioned either by clicking or by drag-
ging the gray “ball” around in the panel (or by using key
commands, see below). By dragging during playback you
can record automation, see “Using Write/Read automa-
tion” on page 209.
• In Standard Mode, the signal levels from the individual
speakers are indicated by colored lines from the speakers
to the center of the display.
• In Position Mode, the concentric circles will help you
determine the level of the signal at a certain position.
The yellow circle represents -3dB below nominal level, the red circle is at
-6dB and the blue is located at -12dB. These are affected by attenua-
tion, see below.
!
The text below assumes that the Mono/Stereo pop-
up is set to “Mono Mix”. For more information on the
other modes, see below.