User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
20
VST Connections: Setting up input and output busses
Setting up Groups and FX channels
The Group/FX tab in the VST Connections window shows
all Group channels and FX channels in your project. You
can create new Group or FX channels by clicking the cor-
responding Add button. This is the same as creating
Group channel tracks or FX channel tracks in the Project
window (see “Using group channels” on page 138 and
the chapter “Audio effects” on page 162).
However, the VST Connections window also allows you to
create child busses for Groups and FX Channels (Cubase
only). This is useful e.g. if you have Groups or FX Channels
in surround format and want to route stereo channels to
specific channel pairs in these.
To create a child bus for a Group channel or FX channel in
surround format, proceed as follows:
1. Open the VST Connection window and select the
Groups/FX tab.
2. Select the Group or FX channel in the list and right-
click it.
3. Select a channel configuration from the “Add Child
Bus” submenu.
The child bus you created will be available for direct rout-
ing in the mixer. It’s a part of the parent Group or FX chan-
nel, which means there will be no separate channel strip
for it.
About monitoring
By default, monitoring is done via the Control Room (see
the chapter “Control Room (Cubase only)” on page 146).
When the Control Room is disabled on the Studio tab of
the VST Connections window, the Main Mix bus (see
“Setting the Main Mix bus (the default output bus)” on
page 17) will be used for monitoring.
Ö In Cubase Studio, the Main Mix bus is always used for
monitoring.
Setting the monitoring level
When you are using the Control Room for monitoring, this
is set in the Control Room Mixer, see the chapter “Control
Room (Cubase only)” on page 146. When you are moni-
toring via the Main Mix bus, you can adjust the monitoring
level in the regular Project Mixer.
When auditioning or scrubbing in the Sample Editor, you
can also set the monitoring level using the small fader on
the Sample editor toolbar.
External instruments/effects
(Cubase only)
Cubase supports the integration of external effect devices
and external instruments, e.g. hardware synthesizers, into
the sequencer signal flow.
You can use the External Instruments tab and the External
FX tab in the VST Connections window to define the
necessary send and return ports and access the instru-
ments/effects through the VST Instruments window.
Requirements
• To use external effects, you need audio hardware with
multiple inputs and outputs. To use external instruments, a
MIDI interface must be connected to your computer.
An external effect will require at least one input and one output (or input/
output pairs for stereo effects) – in addition to the input/output ports you
use for recording and monitoring.
!
External Instruments and effects are indicated by an
“x” icon in the list next to their names in the respec-
tive pop-up menus.