User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
175
Audio effects
6. Pull down the Output Routing pop-up menu and on
the Side-Chain submenu, select the PingPongDelay ef-
fect you set up for the vocal track.
This way, the signals from the second (duplicate) track are routed to the
effect (and do not end up in the mix).
Now every time the signals on the vocal track exceed the
threshold, the delay will be deactivated. Since the thres-
hold for the delay effect is fixed, you may have to adjust
the volume of track 2, in this example, to ensure that vocal
parts of low or middle volume will also silence the delay
effect.
Dynamics plug-ins
Compression, expansion or gating can be triggered by
side-chain signals exceeding a specified threshold.
You may run into a situation where you want to lower the
volume of one instrument every time another instrument is
played. You could e.g. want to lower the volume of the bass
guitar during the bass drum hits. This can be achieved by
applying compression to the bass guitar signal every time
the drum signals are present on the respective track.
Proceed as follows:
1. Select the bass guitar track.
2. Open the Inserts tab in the Inspector, click in an insert
slot to open the effect selection pop-up menu and, on the
Dynamics submenu, select “Compressor”.
The effect is loaded into the effect slot and the effect control panel opens.
3. Make the desired effect settings (you will most likely
have to adjust them later to get the right compression
level) and activate the Side-Chain button.
4. Select the bass drum track.
5. Open the Sends Inspector section, click in a send slot
and from the Side-Chain submenu, select the Compres-
sor effect you created for the bass guitar track. Adjust the
Send level.
This way, the bass drum signal triggers the compressor on the bass gui-
tar track.
When you now play back the project, the bass guitar will
be compressed whenever the signals on the bass drum
track exceed the threshold.
Modulation plug-ins
Side-chain signals bypass the built-in LFO modulation
and instead apply modulation according to the envelope
of the side-chain signal. Since each channel will be ana-
lyzed and modulated separately, this allows for creating
astonishing spatial stereo or surround modulation effects.
Feel free to experiment with the functions to see what they
have to offer!
About drag&drop and Side chain connections
When you drag effects from one insert slot to another (on
the same channel or between different channels), the fol-
lowing applies:
• When you move an effect within a channel (e.g. from slot 4 to
slot 6), the side chain connections will be kept.
• When you drag and drop an effect between two channels, the
side chain connections will not be kept.
• When copying an effect into another effect slot (for the same
or a different channel), the side chain connections will not be
copied, i. e. they will be lost.
Using external effects (Cubase only)
Although this program comes with a top selection of VST
effect plug-ins, and although there’s a huge range of addi-
tional plug-ins available on the market, you may still have
some hardware effect units that you want to use – valve
compressors, reverb units, vintage tape echo machines,
etc. By setting up external FX busses you can make your
outboard equipment part of the Cubase virtual studio!
An external FX bus is a combination of outputs (sends)
and inputs (returns) on your audio hardware, along with a
few additional settings. All external FX busses you have
created will appear on the effect pop-up menus and can
be selected like the internal effect plug-ins. The difference