User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
174
Audio effects
FX channels and the Solo Defeat function
When mixing, you might sometimes want to solo specific
audio channels, and listen only to these while other chan-
nels are muted. However, this will mute all FX channels as
well. If the soloed audio channels have sends routed to FX
channels, this means you won’t hear the send effects for
the channels.
To remedy this, you can use the Solo Defeat function for
the FX channel:
1. [Alt]/[Option]-click the Solo button for the FX channel.
This activates the Solo Defeat function for the FX channel. In this mode,
the FX channel will not be muted if you solo another channel in the mixer.
2. You can now solo any of the audio channels without
having the effect return (the FX channel) muted.
• To turn off the Solo Defeat function for the FX channel,
[Alt]/[Option]-click the Solo button for the FX channel
again.
Using the Side-Chain input
Many VST 3.0 effects feature a side-chain input. Side-
chaining allows you e.g. to lower the music volume when
someone is speaking (“ducking”) or to use compression
on e.g. a bass sound when the drums are hit, thereby
“harmonizing” the intensity of the two instruments. An-
other possibility is to use the side chain signal as a source
for modulation.
The following types of effects feature side-chain inputs:
• Delay plug-ins
The included delay plug-ins with side-chain functionality are MonoDelay,
PingPongDelay and StereoDelay.
• Dynamics plug-ins
The included dynamics plug-ins with side-chain functionality are Com-
pressor, Expander, Gate and VintageCompressor.
• Modulation plug-ins
The included modulation plug-ins with side-chain functionality are Auto-
Pan, Flanger, Phaser, StudioChorus, Tremolo and Vibrato.
• Filter plug-ins
The included filter plug-in with side-chain functionality is the WahWah
effect.
Setting up side-chain
Ö Certain combinations of tracks and side-chain inputs
may lead to feedback loops and added latency. If this is
the case, the side-chain options will not be available.
Delay plug-ins
The delay repeats can be silenced by side-chain signals
exceeding a certain threshold.
You can use this feature to create a so-called “ducking
delay” for your vocals. Let’s say you want to add a delay
effect that is audible only when no signal is present on the
vocal track. For this, you need to set up a delay effect
which is deactivated every time the vocals start again.
Proceed as follows:
1. Select the vocal track.
2. On the Project menu, select “Duplicate Tracks”.
Now you can use the vocal events on the second track to silence the de-
lay effect.
3. Open the Insert tab for the first Vocal track in the In-
spector and select “PingPongDelay” from the Effects
pop-up menu.
The control panel for the effect opens.
4. On the control panel for the effect, make the desired
effect settings and activate the Side Chain button.
Try out the effect settings to find out which settings will work best with your
project. For detailed descriptions of the parameters, see the separate man-
ual “Plug-in Reference”.
5. In the Track list, select the second vocal track.
!
For detailed descriptions of the plug-ins that feature
side-chaining, see the separate manual “Plug-in Ref-
erence”.