User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
171
Audio effects
• You can bypass individual effects (or all effects) by
clicking the corresponding Bypass button(s) for the FX
channel track.
See “Routing an audio channel or bus through insert effects” on page 165.
• You can also adjust level, pan and EQ for the effect re-
turn in the FX Channel Settings window.
This can also be done in the mixer or in the Inspector.
Ö Remember that the more effect units you use, the
higher the CPU load.
Setting up the sends
The next step is to set up a send for an audio channel and
route it to the FX channel. This can be done in the mixer (in
the extended panel), in the Channel Settings window or in
the Inspector for the audio track. The example below
shows the Channel Settings window, but the procedure is
similar for all three sections:
1. Click the “e” button for an audio channel to bring up its
Channel Settings window.
In the mixer you would select one of the Sends modes for the extended
mixer panel; in the Inspector you would click the Sends tab.
In the Channel Settings window, the send section is lo-
cated to the left of the channel strip by default. Each of the
eight sends has the following controls:
• An On/Off button for activating/deactivating the effect
• A send level slider
• A pre/post-fader switch
• An “e” (edit) button
Note that the last three items are not shown until the send
is activated and an effect has been loaded.
2. Pull down the routing pop-up menu for a send by
clicking in the empty slot, and select the desired routing
destination.
• If the first item on this menu (“No Bus”) is selected, the send
isn’t routed anywhere.
• Items called “FX 1”, “FX 2” etc. correspond to existing FX
tracks. If you renamed an FX track (see “Adding an FX channel
track” on page 170) that name will appear on this menu in-
stead of the default.
• The menu also allows for routing a send directly to output bus-
ses, separate output bus channels or Group channels.
3. Select an FX channel track from the pop-up menu.
Now the send is routed to the FX channel.
4. Click the power button for the effect send so that it
lights up in blue.
This activates the send.
5. Click and drag the send level slider to a moderate
value.
The send level determines how much of the signal from the audio chan-
nel is routed to the FX channel via the send.
Setting the Send level.
6. If you want the signal to be sent to the FX channel be-
fore the audio channel’s volume fader in the mixer, click on
the Pre-Fader button for the send so that it lights up.
Normally you want the effect send to be proportional to the channel vol-
ume (post-fader send). The picture below shows where the sends are
“tapped” from the signal in pre and post-fader mode.
Input gain
Insert effects 1-6
EQ
Volume (fader)
Insert effects 7-8
Pre-fader sends
Post-fader sends