User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
169
Audio effects
• The Freeze Channel Options dialog is opened, allowing
you to set a “Tail” time in seconds.
This adds time at the end of the rendered file to allow reverb and delay
tails to fully fade out.
• The program now renders the output of the track, in-
cluding all pre-fader insert effects, to an audio file.
This file is placed in the “Freeze” folder within the Project folder (Win-
dows). On the Mac, the Freeze folder is stored under “User/Documents”.
• The frozen audio track is locked for editing in the Project
window.
The frozen insert effects cannot be edited or removed and you cannot
add new insert effects for the track (except post-fader effects).
• On playback, the rendered audio file is played back.
You can still adjust the level and panning in the Mixer,
make EQ settings and adjust the effect sends.
In the Mixer, the channel strip for a frozen track is indicated by a “snow
flake” symbol on the volume fader handle.
After freezing the Inserts for a track, you hear the track
play back as before but the insert effects don’t have to be
calculated in real time, easing the load on the computer
processor. Typically, you would freeze a track when it’s
finished and you don’t need to edit it anymore.
• You can only freeze audio tracks this way, not group
channel tracks or FX channel tracks.
• The last two insert effects will not be frozen. This is
because these are post-fader insert slots.
• You can also freeze VST instruments and their insert
effects – see “VST Instruments and Instrument tracks” on
page 182.
Unfreezing
If you need to edit the events on a frozen track or make
settings for the insert effects, you can unfreeze the track:
1. Click the Freeze button in the Inspector for the track.
You will be asked whether you really want to unfreeze the channel and if
you wish to keep or delete the freeze files.
2. Click “Unfreeze” or “Keep Freeze files”.
This reactivates the frozen insert effects. Clicking “Keep Freeze Files”
will unfreeze the channel but not delete the freeze files. After editing you
can freeze the track again.
Send effects
Background
As their name implies, send effects are outside of an audio
channel’s signal path, i.e. the audio data to be processed
must be sent to the effect (as opposed to insert effects,
which are inserted into the channel’s signal path).
To this end, Cubase provides FX channel tracks. When
you have created such a track, it is added to the track list
and can be selected as a routing target in the Send slots
of audio channels.
• When selecting an FX channel track in one of the send
slots of an audio channel, the audio is sent to the FX chan-
nel and through any insert effects set up for it.
Each audio channel has eight sends, which can be routed to different FX
channels, and thus different FX channel insert effect configurations. You
control the amount of signal sent to the FX channel by adjusting the ef-
fect send level.
• If you have added several effects to the FX channel, the
signal passes through the effects in series, from the top
(the first slot) downward.
This allows for “custom” send effect configurations – e.g. a chorus fol-
lowed by a reverb followed by an EQ and so on.
• The FX channel track has its own channel strip in the
mixer, the effect return channel.
Here you can adjust the effect return level and balance, add EQ and
route the effect return to any output bus.
• Each FX channel track can have any number of automa-
tion tracks, for automating various effect parameters.
See the chapter “Automation” on page 203 for more information.