User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
163
Audio effects
About this chapter
Cubase comes with a number of effect plug-ins included.
This chapter contains general details about how to assign,
use and organize effect plug-ins. The effects and their pa-
rameters are described in the separate manual “Plug-in
Reference”.
Overview
There are three ways to use audio effects in Cubase:
• As insert effects.
An insert effect is inserted into the signal chain of an audio channel, which
means that the whole channel signal passes through the effect. This makes
inserts suitable for effects for which you don’t need to mix dry and wet
sound, e.g. distortion, filters or other effects that change the tonal or dy-
namic characteristics of the sound. You can have up to eight different in-
sert effects per channel (and the same is true for input and output busses
– for recording with effects and “master effects”, respectively).
• As send effects.
Each audio channel has eight effect sends, each of which can be freely
routed to an effect (or to a chain of effects). Send effects are practical for
two reasons: you can control the balance between the dry (direct) and
wet (processed) sound individually for each channel using the sends,
and several different audio channels can use the same send effect. In
Cubase, send effects are handled by means of FX channel tracks.
• By using offline processing (Cubase only).
You can apply effects directly to individual audio events – this is de-
scribed in the chapter “Audio processing and functions” on page 216.
About VST 3
The new VST 3 plug-in standard offers many improve-
ments over the previous VST 2 standard, yet retains full
backwards compatibility, i.e. you will still be able to use
your previous VST effects and presets.
Cubase is able to run plug-ins originally developed for dif-
ferent platforms: you can use a 32-bit plug-in under Win-
dows Vista 64 bit, and you can use plug-ins developed for
Mac PPC on MacIntel systems.
As the use of 32-bit plug-ins on 64-bit computers affects
the computer performance, these will be marked by an
icon in the plug-in menus.
Ö Please note that this functionality is provided to allow
you to load older projects including their original plug-ins
on current computers. However, the plug-ins will require
higher CPU performance when compared to their native
platform. Therefore, it is recommended to use 64 bit ver-
sions or Intel Mac (Universal Binary) versions of such
plug-ins or instruments once available.
In the program, effects compatible with previous VST ver-
sions will be easily recognized:
VST Preset management
From a user perspective, the main difference between
VST 2 and VST 3 is in the effect preset management. The
“.fxp/.fxb” files used in VST 2 have been replaced by
VST 3 Presets (extension “.vstpreset”). Using the preset
management features, you can assign various attributes to
your effect presets to help you quickly find the right patch.
You can also preview effect presets before you load them.
A large number of presets for effects are included with the
program. If you have any previous VST plug-ins installed
on your computer, you can still use them, and you can also
convert their programs to VST 3 presets. See “Effect pre-
sets” on page 176 for details.
Smart plug-in processing
Another feature of the VST3 standard is “smart” plug-in
processing. Previously, any loaded plug-in was processing
continuously, regardless of whether a signal was present or
not. In VST3, processing by a plug-in can be disengaged if
there is no signal present. This can greatly reduce the CPU
load, thus allowing for more effects to be used.
This is achieved by activating the option “Deactivate VST3
Plug-in when silence is detected” in the Preferences dia-
log (VST – Plug-ins page).
When this is activated, VST 3 plug-ins will not consume
CPU power on silent passages, i.e. when no audio data
runs through them.
!
This chapter describes audio effects, i.e. effects that
are used to process audio, group, VST Instrument
and ReWire channels.
An effect compatible with
a previous VST version.
A VST 3
effect.