User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
16
VST Connections: Setting up input and output busses
Depending on which tab you have selected, Inputs or Out-
puts, the window lists the current input or output busses,
with the following columns:
Adding a bus
1. Click the Inputs or Outputs tab depending on which
you want to add.
2. Click the Add Bus button.
A dialog appears.
3. Select the desired (channel) configuration.
The pop-up menu contains Mono and Stereo options as well as several
surround formats (Cubase only). To select another surround format, use
the “More…” submenu.
• Alternatively you can right-click in the VST Connections
window and add a bus in the desired format directly from
the context menu that appears.
The new bus appears with the ports visible.
4. Click in the Device Port column to select an input/out-
put port for a channel in the bus.
The pop-up menu that appears lists the ports with the names you have as-
signed in the Device Setup dialog. Repeat this for all channels in the bus.
Adding a child bus (Cubase only)
A surround bus is essentially a set of mono channels – 6
channels in the case of 5.1 format. If you have a mono
track in the project, you can route it to a separate speaker
channel in the bus (or route it to the whole surround bus
and use the surround panner to position it in the surround
image). But what if you have a stereo track that you simply
want to route to a stereo channel pair within the bus (Left
and Right or Left Surround and Right Surround for exam-
ple)? For this you need to create a child bus.
1. Select the surround bus in the list and right-click on it.
A pop-up menu appears.
2. Select a channel configuration from the “Add Child
Bus” submenu.
As you can see, you can create stereo child busses (routed to various
speaker channel pairs in the surround bus) or other surround bus formats
(with fewer channels than the “parent bus”).
The child bus you created will be available for direct rout-
ing in the mixer. It’s a part of the parent surround bus,
which means there will be no separate channel strip for it.
Although child busses are probably most useful in output
busses, you can also create child busses within a sur-
round input bus – for example if you want to record a ste-
reo channel pair (e.g. front left-right) in the surround bus
to a separate stereo track.
Column Description
Bus Name Lists the busses. You can select busses and rename
them by clicking on them in this column.
Speakers Indicates the speaker configuration (mono, stereo, sur-
round formats) of each bus.
Audio Device This shows the currently selected ASIO driver.
Device Port When you have “opened” a bus (by clicking its + button in
the Bus Name column) this column shows which physical
input/output on your audio hardware is used by the bus.
Click You can route the click to a specific output bus, regard-
less of the actual Control Room output, or indeed when
the Control Room is disabled.