User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
148
Control Room (Cubase only)
• Adjustable Input Gain and Input Phase on all external inputs
and Speaker outputs.
• Full-sized meters on every Control Room channel.
• Support for up to four aux sends (Studio Sends) for creation
of discrete cue mixes for performers. Each Studio output has
its own cue mix.
• The ability to disable the Control Room Section when working
with an external monitoring solution or console.
Configuring the Control Room
The Control Room features are configured in several loca-
tions within Cubase.
• The VST Connections window has a tab labelled “Studio” in
which the hardware inputs and output are defined for the
Control Room channels.
• In the Devices menu you will find the Control Room Overview
that displays a visual overview of the Control Room channels
and signal flow.
• In the Devices menu you will find the Control Room Mixer
which allows operation of the Control Room features.
• In the Preferences (VST–Control Room page) you will find
some settings for altering the Control Room preferences.
VST Connections Studio tab
The Studio tab of the VST Connections window is where
you configure the inputs and outputs for the Control Room
Mixer. For more information, see the chapter “VST Connec-
tions: Setting up input and output busses” on page 13.
Control Room channels
There are five types of channels that you can create, each
defining either an input or output of the Control Room
Mixer. As more channels are created, the Control Room
Mixer expands to display controls for each channel.
• Monitors
Each Monitor channel is a set of outputs that are connected to monitor
speakers in the Control Room. Each Monitor can be configured for a
mono, stereo or up to a 6.0 surround speaker configuration. Up to four
Monitors can be created, each with a different speaker configuration.
• Phones
The Phones channel is used by the engineer in the control room for
checking cue mixes and as another option for listening to the mix or ex-
ternal inputs on a pair of headphones. It is not intended for cue mixes that
performers use while recording. Only one stereo Headphone channel is
available.
•Studios
Studio channels are intended for sending cue mixes to performers in the
studio during recording. They have talkback and click functions and can
monitor the main mix, external inputs or a dedicated cue mix. Up to four
Studios can be created allowing four discrete cue mixes for performers.
• External inputs
External inputs are for monitoring external devices such as CD players,
multi-channel recorders or any other audio source. Up to six external in-
puts can be created with various configurations from mono up to 6.0 sur-
round.
• Talkback
The Talkback is a mono input used for a communications system be-
tween the control room and performers in the studio. Only one mono
Talkback channel is available.
Control Room channels cannot share hardware inputs or
outputs with external FX or external instruments, as de-
fined in the VST Connections window (see “Connecting
the external effect/instrument” on page 21). As you create
connections for each channel, only those device ports that
have not been used for external FX or instruments will be
available. However, Control Room channels and inputs
and outputs can share the same device ports.
A great deal of confusion can result if outputs and Control
Room Monitor channels share the same device ports. As a
starting point, set all the outputs to “Not Assigned” while
the Control Room is set up. By default, one stereo Monitor
channel is created after installing Cubase.
!
The Control Room Mixer is designed to display infor-
mation and controls only for the channels you have
defined in the VST Connections dialog. For example,
if you have not defined any Studio channels, they will
not appear in the Control Room Mixer. The Control
Room Overview displays all the possible channels
but only highlights the ones that have been defined.
To see all the available controls in the Control Room
Mixer, start by creating the maximum amount of
channels in the VST Connections Studio tab.