User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
121
The mixer
• You can also save channel configurations as View sets
(see “Channel view sets” on page 125), which are then
accessible from all mixer windows.
These features are very convenient when working with
large projects. Considering the number of different chan-
nel types that can be shown in the mixer, they could even
be described as necessary!
The use of multiple mixer windows combined with the abil-
ity to recall different mixer configurations enables you to
focus on the task at hand and keep window scrolling
down to a minimum.
Ö All options for configuring the mixer described in this
chapter are identical for all mixer windows.
What channel types can be shown in the mixer?
The following track-based channel types are shown in the
mixer:
•Audio
•MIDI
• Effect return channels (referred to as FX channels in the
Project window)
• Instrument channels (VSTi Return)
• Group channels
• Instrument tracks
• ReWire channels
The order of audio, MIDI, instrument, group and effect re-
turn channel strips (from left to right) in the mixer corre-
sponds to the Project window Track list (from the top
down). If you reorder tracks of these types in the Track list,
this will be mirrored in the mixer.
In addition to the above, the following channel types are
also shown in the mixer:
• Activated ReWire channels (see the chapter “ReWire” on
page 445).
• VST Instrument channels (see the chapter “VST Instruments
and Instrument tracks” on page 182).
ReWire channels cannot be reordered and always appear
to the right of other channels in the main mixer pane (see
below). VST instrument (VSTi) channels can be reordered
in the Track list which will in turn be mirrored in the mixer.
Folder, Marker, Video and Automation tracks are not
shown in the mixer.
Input and output busses in the mixer
Input and output busses are represented by input and out-
put channels in the mixer. They appear in separate “panes”
separated by movable dividers and with their own horizon-
tal scrollbars, see “The input and output channels” on
page 128.
Ö In Cubase Studio, only output channels are shown in
the mixer (not input channels).
About multichannel audio (Cubase only)
Cubase has full support for surround sound. Each audio
channel and bus in the mixer can carry up to 6 speaker
channels. This means that if you have an audio track con-
figured for 5.1 surround sound, for example, it will have a
single channel strip in the mixer, just like mono or stereo
tracks, but its level meter will have six meter bars, one for
each speaker channel.
Another thing to note is that the look of a channel strip dif-
fers slightly depending on how it is routed – mono or stereo
tracks routed to a surround output bus will have a surround
panner control instead of a regular pan control, for example.
For further information on multichannel audio, see the chap-
ter “Surround sound (Cubase only)” on page 195.