User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
113
The Transpose functions
3. Now (with the root key set), record audio or MIDI.
The recorded events will get the project root key.
4. When you are done and satisfied with the result, you
can change the project root key and your events will follow.
If the events do not contain root key information
Let’s say you have created a project by recording audio
and importing some MIDI loops, and you want to match
the root key of the whole project to the register of a certain
singer.
Proceed as follows:
1. In your project, open the Project menu and select
“Transpose” from the Add Track submenu (or right-click in
the Track list and select “Add Transpose Track”) to add the
Transpose track.
You can only have one Transpose track in a project.
2. Set the project to the desired root key by selecting the
corresponding option from the Root Key pop-up in the
Project window toolbar.
3. Right-click in the Track list for the Transpose track and
select “Set root key for unassigned events” from the con-
text menu.
This sets the project root key for all unassigned parts or events. You can
undo this command by selecting Undo from the Edit menu. The “Set root
key for unassigned events” option is only available, if a project root key
has been set.
Recording with a project root key
Let’s say that you want to record a guitar line for a project
that is in D# minor, but your guitar player prefers to play A
minor and G major. In this case, you can change the
project root key to A, so that you can record your guitar.
Proceed as follows:
1. Open your project and set the project root key to A.
All parts and events will be transposed in order to match the root key.
2. Listen to your project and verify that no drums and
percussions have been transposed.
If drums have been transposed, select them and set their Global Trans-
pose setting to “Independent”.
3. Record your guitar line as desired.
4. When you are done and you are satisfied with the re-
sult, you can change the project root key back to D# mi-
nor and your events will follow.
Changing the Root key of single events or parts
If you want to check if an audio event or part has root key
information or if you want to change it, proceed as follows:
1. Open the Pool and display the Key column by select-
ing “Root Key” from the “View/Attributes” pop-up menu in
the Pool.
An audio event with a root key set to “C”
2. Click in the Root Key column for the desired audio
event and set the key according to your needs.
You can also check and assign Root Keys in the MediaBay.
Ö If you change the root key of an audio part or event,
the corresponding audio file will not change. To save the
Root Key setting in the audio file, you have to use the
“Bounce Selection” function from the Audio menu.
!
If you work with drums or percussion, you should ex-
clude these from being transposed by setting the
“Global Transpose” setting on the info line to “Inde-
pendent” (see “The Global Transpose setting” on
page 116).
!
If you work with drums or percussion, you should ex-
clude these from being transposed by setting the
“Global Transpose” setting on the info line to “Inde-
pendent” (see “The Global Transpose setting” on
page 116).
!
For recorded audio events and MIDI parts, the “Global
Transpose” setting on the info line is automatically set
to “Follow”, i.e. the events or parts will get the project
root key.