User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
112
The Transpose functions
Introduction
Cubase offers transpose functions for audio, MIDI and in-
strument parts and for audio events. These allow you to
create variations of your music or change the harmonics of
an entire project or separate sections.
Transpose can be applied on three levels:
• On the entire project
By changing the project Root Key in the Project window toolbar, the
whole project will be transposed (see “Transposing an entire project with
the Root Key” on page 112).
• On sections of the project
By creating Transpose events on the Transpose track you can set trans-
pose values for separate sections of your project (see “Transposing sep-
arate sections of a project using Transpose events” on page 114).
• On individual parts or events
By selecting individual parts or events and changing their transpose
value in the info line, you can transpose individual parts or events (see
“Transposing individual parts or events using the info line” on page 115).
Apart from the transpose features described in this chap-
ter, you can also transpose all MIDI notes on the selected
track using the MIDI modifiers (see “Transpose” on page
319), selected notes using the Transpose dialog (see
“Transpose” on page 330), and MIDI tracks using MIDI ef-
fects (see the separate manual “Plug-in Reference”).
Transposing your music
In the following sections we will describe the different
possibilities of transposing your music. Note that these
can also be combined. However, we recommend you to
set the root key first, before recording or changing trans-
pose values on the transpose track.
Transposing an entire project with the Root Key
The root key you specify for a project will be the reference
that audio or MIDI events in your project will follow. You can
of course exclude separate parts or events from being
transposed, e.g. drums or percussion (see “The Global
Transpose setting” on page 116).
Depending on whether you are using events which al-
ready contain root key information or not, the procedures
differ slightly:
If the events already contain root key information
Let’s say you want to create a project based on loops.
Proceed as follows:
1. Open the MediaBay and drag some loops into an emp-
ty project, see “Browsing for media files” on page 289.
For this example, import audio loops with different root keys.
2. Now, open the Root Key pop-up menu in the Project
window toolbar and set the project root key.
The entire project will be played back with this root key. Note that by de-
fault, the project root key is not specified (“-”).
A loop-based project with different event root keys
The separate loops will be transposed in order to match
the project root key. If you e.g. have imported a bass loop
in C and the project root key is set to E, the bass loop will
be transposed up by 4 semitones.
!
The transpose functions do not change the actual
MIDI notes or the audio, but only affect the playback.
!
As a general rule, you should always set the root key
first when you work with content with a defined root
key.