User manual

Table Of Contents
108
Using markers
Moving marker positions in the Marker window
The Move button in the Marker window can be used to
“reprogram” marker positions. Proceed as follows:
1. Set the project cursor to the position to which you
want to move (or re-program) a marker.
2. Select the marker that you want to change in the
Marker window.
Do not select the marker by clicking in the leftmost column, as this will
move the project cursor to this marker.
If a cycle marker is selected, the Move operation affects
the cycle marker start position.
The length of the range is not affected.
3. Click the Move button.
You can also move markers by editing their position nu-
merically in the Position column.
About marker ID numbers
Each time you add a marker, it is automatically and se-
quentially assigned an ID number, starting from ID 1. ID
numbers can be changed at any time – this allows you to
assign specific markers to key commands (see below).
IDs for cycle markers are shown in brackets and start from
[1]. These may also be changed.
Assigning markers to key commands
As explained above, marker ID numbers are assigned au-
tomatically and sequentially each time you add a marker.
The nine first markers (1 to 9) can be recalled by using key
commands – by default these are [Shift]-[1] to [9] on the
typewriter part of the keyboard.
Ö If you have more than nine markers, you cannot use
key commands to navigate to markers numbered 10 or
higher.
If you want to keep all current markers, but want to specify
which markers should be accessed via key commands,
the solution is to reassign the marker ID numbers. Pro-
ceed as follows:
1. First decide which of the current markers with an ID
between 1 and 9 you want to reassign to a new ID number,
and thus remove its key command assignment.
Memorize the ID number.
2. Enter this ID number in the ID column of the marker you
want to access with a key command and press [Enter].
The two marker ID numbers are switched, and the key command now
locates to the marker selected in this step.
3. Repeat as necessary for other markers.
You can also simply remove a marker with an ID number
between 1 to 9 to free up a key – see “Adding and remo-
ving markers in the Marker window” on page 107.
For more about marker key commands, see “Marker key
commands” on page 110.
Using the Marker track
The Marker track is used for viewing and editing markers.
Markers shown on the Marker track are exactly the same
as shown in the Marker window, and any changes made
on the Marker track are reflected in the Marker window
and vice versa. Standard position markers in the Marker
track are shown as marker events: vertical lines with the
marker name (if assigned) and number beside it. If you se-
lect the Marker track, all markers are shown in the Inspec-
tor, much like in the Marker window.
About cycle markers
Cycle markers are shown on the Marker track as two
markers bridged by a horizontal line. Cycle markers are
ideal for storing sections of a project. By setting cycle
markers for sections of a song, for example “Intro”,
“Verse”, “Chorus” etc., this enables you to quickly navi-
gate to the song sections, and also to optionally repeat
the section (by activating Cycle on the Transport panel).
In addition, Cycle markers appear on the horizontal Zoom
pop-up menu in the Project window (see below).
Adding the Marker track
To add the Marker track to the Project, select “Marker” from
the Add Track submenu of the Project menu (or right-click
in the Track list and select “Add Marker Track”). You can
only have one Marker track in a project.
Cycle marker
Markers
Locators