User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
107
Using markers
About markers
Markers are used to locate certain positions quickly. If you
often find yourself jumping to a specific position within a
project, you should insert a marker at this position. There
are two types of markers:
• Cycle markers allow you to store the start and end positions of
a range.
• Standard markers store a specific position.
Markers can be created and edited in several ways:
• By using the Marker window (see below).
• By using the Marker track (see “Using the Marker track” on
page 108).
• By using key commands (see “Marker key commands” on
page 110).
• By using the Project Browser (see “Editing markers in the Pro-
ject Browser” on page 110).
Ö The left and right locators are handled separately –
see “The left and right locators” on page 62.
The Marker window
In the Marker window, you can perform most editing oper-
ations concerning markers. The markers are listed in the
Marker window in the order in which they occur in the
project. Most functions in the Marker window are also
available in the Inspector when the Marker track is se-
lected.
To open the Marker window, you can:
• Select “Markers” from the Project menu
• Click the “Show” button in the Marker section on the Trans-
port panel
• Use the key command (by default [Ctrl]/[Command]-[M]).
The Marker window columns
The Marker window is divided into six columns which are
used for performing the following operations:
• The leftmost column is the Locate column.
Clicking in this column will move the project cursor to the corresponding
marker position. A blue arrow indicates the marker at the project cursor
position (or the closest marker before the project cursor).
• The ID column is used to edit marker ID numbers.
See “About marker ID numbers” on page 108.
• The Position column displays the markers’ time posi-
tions (or start positions for cycle markers).
The marker positions can be edited directly in this column.
• The End and Length columns display the end positions
and length of cycle markers – see “About cycle markers”
on page 108.
These values can also be edited directly in the respective column.
• The Description column lets you enter names or de-
scriptions for markers.
Click on a column heading to sort the marker list by that
column. The Marker columns can also be reordered by
dragging and dropping the column headers.
Adding and removing markers in the Marker window
• You add position markers (in Stop mode, during play-
back or during recording) by clicking the Add button or by
pressing [Insert] (Windows only) on the computer key-
board. Markers are always added at the current project
cursor position.
• To add a cycle marker, select “Cycle Markers” from the
Show pop-up menu and click the Add button.
This adds a cycle marker between the left and right locator. You can also
draw cycle markers on the Marker track (see “Editing markers on the
Marker track” on page 109).
• To remove a marker, select it and click the Remove but-
ton.
Ö Note that you can assign key commands to various
marker commands in the Key Commands dialog (see
“Marker key commands” on page 110).