User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- Folder tracks
- Using markers
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Introduction
- VST Instrument channels vs. instrument tracks
- VST Instrument channels
- Instrument tracks
- Comparison
- Automation considerations
- What do I need? Instrument channel or Instrument track?
- Instrument Freeze
- VST instruments and processor load
- Using presets for VSTi configuration
- About latency
- External instruments (Cubase only)
- Surround sound (Cubase only)
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- VST Sound
- The MediaBay
- Track Presets
- Track Quick Controls
- Automation
- MIDI realtime parameters and effects
- MIDI processing and quantizing
- The MIDI editors
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Working with System Exclusive messages
- Working with the Tempo track
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Working order
- Force update
- Transcribing MIDI recordings
- About this chapter
- About transcription
- Getting the parts ready
- Strategies: Preparing parts for score printout
- Staff settings
- The Main tab
- The Options tab
- The Polyphonic tab
- The Tablature tab
- Situations which require additional techniques
- Inserting display quantize changes
- Strategies: Adding display quantize changes
- The Explode function
- Using “Scores Notes To MIDI”
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and display quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Printing and exporting pages
- Frequently asked questions
- Tips and Tricks
- Index
101
The Arranger track
The active Arranger event will be played back as long as
defined before jumping to the next.
Arranging your music to video
The relative time of your Arranger track can be taken as a
reference instead of the project time. This is useful, if you
want to use the Arranger track to compose music for
video and fill e.g. a specific video section with music, by
repeating the corresponding number of Arranger events.
If you position your external sync master device to a posi-
tion that does not match the Project Start time, Cubase
will jump automatically to the right position in the Arranger
track and will start playback from there, i.e. the correct rel-
ative position and not the absolute project time will be
found. The reference for the external timecode can be
MIDI or any other Timecode that can be interpreted/read
by Cubase.
Ö If the Arranger mode is not activated or no Arranger
track exists, Cubase will work as usual.
Below follows an example, that will help you understand
this functionality:
1. Set up a project with a MIDI track and three MIDI parts.
The first should start at position 00:00:00:00 and end at
position 00:01:00:00, the second should start at position
00:01:00:00 and end at position 00:02:00:00 and the
third should start at position 00:02:00:00 and end at po-
sition 00:03:00:00.
2. Activate the Sync button on the transport panel.
3. Add an Arranger track and create Arranger events that
match the MIDI parts.
4. Set up the Arranger chain “A-A-B-B-C-C”, activate
the Arranger mode and play back your project.
5. Start external Timecode at position 00:00:10:00
(within the range of “A”).
In your project, the position 00:00:10:00 will be located and you will hear
“A” playing. Nothing special!
Now, let’s see what happens if your external sync master
device starts at a position that does not match the Project
Start time:
6. Start at 00:01:10:00 (within the range of what origi-
nally was “B”).
In your project, the position 00:01:10:00 will be located and you will hear
“A” playing, because it plays twice in the Arranger track.
7. Start external Timecode at position 00:02:10:00
(within the range of what originally was “C”).
In your project, the position 00:02:10:00 will be located and you will hear
“B” playing, because it plays “later” in the Arranger track.
Option Description
Now Jumps to the next section immediately.
4 bars,
2 bars
When one of these modes is selected, a grid of 4 or 2 bars (de-
pending on the setting) will be placed on the active Arranger
event. Whenever the respective grid line is reached, playback
will jump to the next Arranger event. An example:
Let’s say you have an Arranger event which is 8 bars long and
the grid is set to 4 bars. When the cursor is anywhere within the
first 4 bars of the Arranger event when you hit the next Arranger
event, playback will jump to the next event when the end of the
fourth bar of the Arranger event is reached. When the cursor is
anywhere within the last 4 bars of the Arranger event, playback
will jump to the next event at the end of the event.
When an event is shorter than 4 (or 2) bars when this mode is
selected, playback will jump to the next section at the event end.
1 bar Jumps to the next section at the next bar line.
1 beat Jumps to the next section at the next beat.
End Plays the current section to the end, then jumps to the next sec-
tion.