MIDI Devices
Table Of Contents
- MIDI devices
- Background
- MIDI devices - general settings and patch handling
- About Device panels (Cubase only)
- Overview (Cubase only)
- The main edit windows (Cubase only)
- Operations in the Edit Panel window (Cubase only)
- Building a control panel - a tutorial (Cubase only)
- Advanced Panel handling
- Building panels for VST Instruments
- Exporting and importing device setups (Cubase only)
- SysEx messages (Cubase only)
- Defining a SysEx device - a tutorial (Cubase only)
- Important files
- About Studio Connections (Cubase only)
- Index
20
MIDI devices
At the top you can see and edit the node name. In the
Views area, you see the list of panels assigned to the cur-
rent node. Using the buttons to the right of the list, you
can add a new (blank) panel to a node and edit or remove
an existing panel.
The way to reach a particular panel or subpanel is to se-
lect a node in the device structure area, and then select
the desired panel in the Views window area. If you click
the Edit Panel button, the panel will open in the edit area.
Alternatively, you can click on an entry in the All Templates
list (see below), which directly opens the respective panel.
• It is also possible to drag a subnode’s panel from the
“Views” area into the panel of a parent node, see “Creat-
ing complex panels” on page 30.
Control to parameter assignment area (bottom middle)
This area has two functions:
• You can link parameters with controls, see “Assigning
parameters” on page 21.
• You can see to which node a panel element belongs,
see “Identifying the nodes and templates” on page 31.
All Templates list (bottom right)
As panels are created, they are added to the All Tem-
plates list.
• You can switch between templates, copy objects that
you need, switch back to the panel you’re currently editing
and paste the objects into that panel.
The available objects
On the Objects pop-up in the top right corner you can se-
lect between object categories. Faders, knobs, data entry
and switches are control objects, i.e. you have to define a
parameter assignment to them when inserted into the edit
area, whereas labels and backgrounds are only graphic
elements. The object categories are as follows:
Operations in the Edit Panel window
(Cubase only)
On the following pages, we will describe the basic opera-
tions in the Edit Panel window. For a more “hands on” de-
scription of how to create panels, see “Building a control
panel – a tutorial (Cubase only)” on page 23.
Creating a panel
1. Either create a new MIDI Device (see “Defining a new
MIDI device” on page 11), or select a preset device from
the Add MIDI Device dialog, see “Panels” on page 18.
2. In the MIDI Device Manager dialog, select the device
in the Installed Devices list and click the Open Device
Panels button.
Now the Devices window opens with the Device structure
to the left.
3. Select the node, subnode or parameter you wish to
add a panel to.
4. Click the Add Panel button, and select a name and size
for the panel, see “The Add Panel Dialog” on page 18.
The Edit Panel window opens.
When you have created a new panel you will see a light
blue rectangle which defines the size of the panel. When
you click on the rectangle, resize handles will appear.
These allow you to customize the Panel size.
Ö If you are creating a specific Inspector or Channel
Strip panel you should not resize the panel.
Object category Description
Backgrounds Here you can select various background colors and
borders.
Faders There are four basic horizontal and vertical fader/slider
types, each with three options: basic, with title field,
and with title field and min-max values.
Knobs Various types of knobs, with and without title fields and
min-max values.
Data entry Various types of data entry fields for entering values.
There are data entry fields for direct entry, and data en-
try types for using up/down arrows or sliders (or both)
to set values.
Switches Switches can only send two values. There are three ba-
sic types of switches: on/off, momentary and one shot.
Momentary switches change to the second value as
long as the switch is pressed and revert back when re-
leased. One shot switches activate a command, e.g.
resetting a value to a default value.
Labels Labels of various sizes and styles.
Object category Description