User manual: SW V1.0

Table Of Contents
3. Press the number button [1 – 20] of the Cue that you want to edit. The LED of
the [CHASE] button as well as the button LEDs of the Chases used in the Cue
light up while the Cue runs. The LEDs of those buttons where Chases are
stored, that are not used in the Cue, are ashing. Turn jog wheel # 1 to access
the Chases stored on other memory pages.
4. Press the number button [1 – 20] to deselect currently used Chases or to add
new ones. For timing control, turn the jog wheels # 3 (Fade Time) & # 4 (Wait
Time).
5. Press the [MANUAL/REC] button. All LEDs ash three times and thus indicate
the successful editing of a Cue. The Cue run is stopped then.
6.2.25 Deleting a Cue
1. Call up the programming mode.
2. Press the [CUE] button and turn jog wheel # 1 to select the memory page, on
which the Cue is stored that you want to delete.
3. Hold down the [AUTO/DEL] button while pressing the number button [1 – 20]
where the Cue is stored that you want to delete. All LEDs ash three times and
thus indicate the successful deletion of a Cue.
4. Repeat steps 3-4 to delete further Cues.
6.2.26 Blackout scene programming
A ‘Blackout’ scene is an individually programmable scene that you can
enable later by pressing the [BLACK OUT/STAND ALONE] button, e.g. for per‐
formance pauses.
1. Call up the programming mode.
2. The LED of the [FIXTURE] button should light up now. Otherwise, press the
[FIXTURE] button. Press the number buttons [1 – 20] to select one or multiple
devices to be used to create the scene.
Operating
DMX Invader 2420 MK II
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