User manual: SW V1.0

Table Of Contents
6.2.6 Copying a bank
1. Call up the programming mode.
2. Press the [BANK] button.
3. Turn jog wheel # 1 to select the bank to be copied..
4. Then press the [MANUAL/REC] button to initiate the saving, the LEDs of the but‐
tons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and
BLACK OUT are ashing.
5. Then rotate jog wheel # 1 to select the bank number to which the bank to be
copied should be saved.
6. Press the [MUSIC/BANKCOPY] button, all LEDs will ash three times to conrm
the procedure. Then the display shows the number of the bank to be copied
and the bank number, to which it was copied.
7. Repeat steps 3–6 to copy additional banks.
A bank as a whole can not be deleted. Instead, delete all the scenes
from the bank.
6.2.7 Programming a chase
A chase is formed by the sequence of several scenes, and can therefore only
be programmed once you have created scenes. Each chase can consist of a
maximum of 200 scenes. You can store up to 20 Chases on 3 memory pages,
making a total of 60.
Operating
DMX Invader 2420 MK II
35