User manual: SW V1.0
Table Of Contents
- Table of contents
- 1 General information
- 2 Safety instructions
- 3 Features
- 4 Installation
- 5 Connections and operating elements
- 6 Operating
- 6.1 ‘Setting’ menu
- 6.1.1 Create a new fixture profile
- 6.1.2 Modify a fixture profile
- 6.1.3 Delete a fixture profile
- 6.1.4 Patch a fixture
- 6.1.5 Reverse channel setup
- 6.1.6 Fade mode select
- 6.1.7 Blackout mode select
- 6.1.8 Midi channel select
- 6.1.9 Chase run by inside / outside time
- 6.1.10 Auto remote address
- 6.1.11 Reading from a USB drive
- 6.1.12 Writing to a USB drive
- 6.1.13 Modify password
- 6.1.14 Enable / disable the password
- 6.1.15 Erase all memory
- 6.1.16 Adjust audio input range
- 6.1.17 Channel value display mode
- 6.2 Programming mode
- 6.2.1 Programming a scene
- 6.2.2 Programming a scene with movement
- 6.2.3 Editing a scene
- 6.2.4 Copying a scene
- 6.2.5 Deleting a scene
- 6.2.6 Copying a bank
- 6.2.7 Programming a chase
- 6.2.8 Chase programming from all scenes of a bank
- 6.2.9 Replacing scenes of a chase
- 6.2.10 Adding scenes to a chase
- 6.2.11 Deleting scenes from a chase
- 6.2.12 Deleting a chase
- 6.2.13 Preset programming
- 6.2.14 Preset editing
- 6.2.15 Programming a fixture group
- 6.2.16 Fixture group editing
- 6.2.17 Deleting a fixture group
- 6.2.18 Center programming
- 6.2.19 Center editing
- 6.2.20 Deleting a Center
- 6.2.21 Override programming
- 6.2.22 Override editing
- 6.2.23 CUE programming
- 6.2.24 CUE editing
- 6.2.25 Deleting a Cue
- 6.2.26 Blackout scene programming
- 6.3 Function mode
- 6.4 Fogger operation
- 6.5 Strobe operation
- 6.6 Software update
- 6.1 ‘Setting’ menu
- 7 MIDI functions list
- 8 Notes on creating profiles
- 9 Technical specifications
- 10 Protecting the environment
4. When the desired scene is nalised, press the [MANUAL/REC] button to initiate
the saving.
5. Press the [BANK] button and turn Jog wheel # 1 to select the memory bank (1–
60), in which the scene is to be stored. Each bank can store up to 20 scenes.
6. Now the LEDs of those number buttons light up where scenes have already
been assigned to. Press the desired number button [1 – 20] where the scene is
to be stored. Already occupied memory slots are overwritten without
prompting. All LEDs will ash three times briey to indicate the successful
saving. Also, the display conrms the saving with ‘Store a scene succeed’ .
Underneath appears the indication of the bank number and the number of the
newly programmed scene.
7. Repeat steps 2-6 to programme additional scenes.
6.2.2 Programming a scene with movement
1. Call up the programming mode.
2. The LED of the [FIXTURE] button should light up now. Otherwise, press the
[FIXTURE] button. Press the number buttons [1 – 20] to select one or multiple
devices to be used to create the scene.
3. Now use the faders [1–24] the set the desired values for each channel man‐
ually. ‘Pan’ and ‘Tilt’ can also be adjusted with jog wheels # 1–# 4. Then press
the [MOVEMENT] button.
4. Once you now press one of the number keys [1–10] to select one of the factory
preset movements, the selected devices will begin the execution of this move‐
ment.
Operating
DMX Invader 2420 MK II
31