User manual: SW V1.0

Table Of Contents
4. When the desired scene is nalised, press the [MANUAL/REC] button to initiate
the saving.
5. Press the [BANK] button and turn Jog wheel # 1 to select the memory bank (1–
60), in which the scene is to be stored. Each bank can store up to 20 scenes.
6. Now the LEDs of those number buttons light up where scenes have already
been assigned to. Press the desired number button [1 – 20] where the scene is
to be stored. Already occupied memory slots are overwritten without
prompting. All LEDs will ash three times briey to indicate the successful
saving. Also, the display conrms the saving with ‘Store a scene succeed’ .
Underneath appears the indication of the bank number and the number of the
newly programmed scene.
7. Repeat steps 2-6 to programme additional scenes.
6.2.2 Programming a scene with movement
1. Call up the programming mode.
2. The LED of the [FIXTURE] button should light up now. Otherwise, press the
[FIXTURE] button. Press the number buttons [1 – 20] to select one or multiple
devices to be used to create the scene.
3. Now use the faders [1–24] the set the desired values for each channel man‐
ually. ‘Pan’ and ‘Tilt’ can also be adjusted with jog wheels # 1–# 4. Then press
the [MOVEMENT] button.
4. Once you now press one of the number keys [1–10] to select one of the factory
preset movements, the selected devices will begin the execution of this move‐
ment.
Operating
DMX Invader 2420 MK II
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