Operation Manual
Goddess of Love
Any Move: If an opponent Worker
starts its turn neighboring one of
your Workers, its last move must
be to a space neighboring one of your Workers.
11
.
Aphrodite
Divine Enchantress
Start of Your Turn: If an
opponent’s Workers do not
neighbor each other, you alone
have use of their card power until your next turn.
17
.
Circe
Petrifying Gorgon
End of Your Turn: If any of your
opponent’s Workers occupy lower
neighboring spaces, replace them
all with blocks and remove them from the game.
24
.
Medusa
God of Dreams
Start of Your Turn: Place a block
or dome on your God Power card.
Your Build: Your Worker cannot build as normal.
Instead, spend any number of blocks or domes
from your God Power card (even zero), and
build that many times. Note: Blocks and domes
on the God Power card act like money, and may be
exchanged at any time by any player for a dierent
shape from the general supply.
25
.
Morpheus
Goddess of Spring Growth
Opponent’s Turn: If possible, at
least one Worker must move up
this turn.
26
.
Persephone
God of the Sea
End of Your Turn: If your unmoved
Worker is on the ground level,
it may build up to three times in
neighboring spaces.
27
.
Poseidon
Goddess of the Moon
Setup: Place a male and a female
Worker of your color.
Your Build: Instead of your normal build, you
may build a dome at any level with your female
Worker (even if your male Worker moved).
28
.
Selene
God of the Waves
Your Move: Each time your
Worker moves onto a perimeter
space (ground or block), it may
immediately move again.
29
.
Triton
God of the Sky
Your Build: Your Worker may
build under itself in its current
space, forcing it up one level. You
do not win by forcing yourself up to the third level.
30
.
Zeus
God of Wine
Your Build: Each time a Worker
you control creates a Complete
Tower, you may take an additional
turn using an opponent Worker instead of your
own. No player can win during these additional
turns.
18
.
Dionysus
God of Desire
Setup: Place your Workers
anywhere along opposite edges
of the board.
Win Condition: You also win if one of your
Workers moves to a space neighboring your other
Worker and both are on top of Level 1 blocks (or
at the same height level in a three-player game).
19
.
Eros
Goddess of Marriage
Opponent’s Turn: An opponent
cannot win by moving on to a
perimeter space.
20
.
Hera
Goddess of Hear th and Home
Your Build: Your Worker may
build one additional time. e
additional build cannot be on a
perimeter space.
21
.
Hestia
God of Sleep
Start of Opponent’s Turn: If one
of your opponent’s Workers is
higher than all of their others, it
cannot move.
22
.
Hypnus
Goddess of Famine
Opponent’s Turn: Opponent
Workers cannot build on spaces
neighboring your Workers, unless
building a dome to create a Complete Tower.
23
.
Limus
God of War
End of Your Turn: You ma y
remove an unoccupied block
(not dome) neighboring your
unmoved Worker. You also remove any Tokens
on the block.
12
.
Ares
Goddess of Violence
Setup: Place your Workers rst.
Your Workers must be placed in
perimeter spaces.
Your Move: If your Worker moves into a space
and the next space in the same direction is
occupied by an opponent Worker (which may be
at any height), the opponent’s Worker is removed
from the game.
13
.
Bia
Ferryman to the Underworld
Your Move: Before your
Worker moves, you may force a
neighboring opponent Worker
to the space directly on the other side of your
Worker, if that space is unoccupied.
15
.
Charon
Primordial Nothingness
Setup: Shue all unused Simple
God Power Cards (featuring a
symbol) into a face-down
deck in your play area. Draw the top God Power
Card, and place if face-up beside the Deck.
Any Time: You have the Power of the face-up
God Power Card. You must discard your current
God Power Card and draw a new one aer any
turn in which at least one dome is built to create
a Complete Tower. If you run out of God Power
Cards, shue them to create a new deck and draw
the top one.
14
.
Chaos
God of Time
Win Condition: You also win
when there are at least ve
Complete Towers on the board.
16
.
Chronus
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