User's Manual

2
NVIDIA CineFX 2.0 engine
-Support for DX 9 pixel shader 2.0+
-Support for DX 9 vertex shader 2.0+
-Very long pixel programs up to 1024 instructions
-Very long vertex programs with up to 256 static instructions and up to 65536
instructions executed before termination
-Looping and subroutines with up to 256 loops per vertex program
-Subroutines in shader programs
-Dynamic flow control
-Conditional write masking
-Conditional execution
-Procedural shading
-Full instruction set for vertex and pixel programs
-Z-correct bump-mapping
-Hardware-accelerated shadow effects with shadow buffers
-Two-sided stencil
-Programmable matrix palette skinning
-Keyframe animation
-Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
High-performance, high-precision 3D rendering engine
-4-pixels per clock rendering engine
-128-bit, studio-quality floating point precision through the entire graphics pipeline
-Native support for 128-bit floating point, 64-bit floating point and 32-bit integer
rendering modes
-Up to 16 textures per pass
-Support for sRGB texture format for gamma textures
-DirectX and S3TC texture compression
High-performance 2D rendering engine
-Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
-True-color, 64x64 hardware cursor with alpha
-Multi-buffering (double, triple or quad) for smooth animation and video playback