User's Manual
2
1. NVIDIA GeForce2 ULTRA
SP6900 GeFORCE2 ULTRA 64MB on Board with DDR SDRAM
1.1 NVIDIA GeForce2 ULTRA DDR SDRAM Features
2ND-GENERATION GPU FEATURES
•Per-Pixel Shading •8 Texels Per Clock
•High Definition Video Processor •2nd-generation T&L Engines
•High Performance Hardware Anti-aliasing •Integrated Single-link TMDS Transmitter
•256-bit Graphics Architecture •Double Data Rate (DDR) Memory
•AGP 4X with Fast Writes •Cube Environment Mapping
•32-bit color •Industry’s only true 32-bit Z/Stencil
•DirectX Texture Compression •DirectXTC, S3TC Support
PERFORMANCE
•2.0 GigaTexel Fill Rate •31 Million Triangles/sec
•7.4GB/sec Memory Bandwidth •350 MHz RAMDAC
•Maximum 3D/2D resolution of 2048 x 1536 x 32bpp @ 75Hz
•Complete DirectX 7, DirectX 6 and DirectX 5 support
•Memory configurations, up to 64MB DDR SDRAM
VISUALLY STUNNING INTERACTIVE 3D
•Optimized DirectX and OpenGL acceleration •256-bit graphics engine
•8 texture-mapped, filtered, lit texels per clock cycle •Single pass multi-texturing
•HW Anti-aliasing •32-bit Colors, Z/stencil buffer
•High Quality Texture Filtering, including Anisotropic •Advanced per-pixel, •perspective-correct texturing and shading
•Per-pixel dot product 3 bump mapping •Per-pixel lighting and •shading
•Cube environment mapping •Projective textures
•BRDF Support: •Bi-Directional Reflectance Distrubtion Functions
•Texture modulation •Light maps
•Reflection maps •Procedural textures
•DX6 texture compression •Fog and Depth Cueing
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
•Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
•True-color hardware cursor
•Multi-buffering (double, triple, quad buffering) for smooth animation and video playback
HIGH-QUALITY HDTV/DVD PLAYBACK
•Independent hardware color controls for video overlay
•5-tap horizontal by 3-tap vertical filtering
•8:1 upscaling and downscaling
•Per-pixel color keying
•DVD sub-picture alpha blended compositing
•High Definition Video Processor (HDVP) for full-screen, full-frame video playback of all
HDTV and DVD and resolutions
•Multiple video windows with hardware color space conversion and filtering
•Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
COMPREHENSIVE SYSTEM INTERFACE
•AGP 4X support, including Fast Writes and Execute Mode
•NTSC or PAL TV output (optional)
•DVI digital output connector, support TMDS Panellink resolution up to SXGA/UXGA (optional)
•Windows 2000, Windows NT 4.0 display drivers
•Windows Me ,Windows 98 and Windows 95 display drivers, DirectDraw, Direct3D,
Direct Video, ActiveX
•OpenGL ICD for Windows 95, Windows 98, Windows Me, Windows 2000, Windows NT, and Linux
2. GeForce2 ULTRA Board Outline
2.1 GeForce2 ULTRA using DDR SDRAM (SP6900)
64M on board
1
DVI
S-VIDEO
DB15
14.318MHZ
NOTE 1: TV output connector and encoder are reserved for optional
NOTE 2: DVI connector and LCD encoder are reserved for optional
NVIDIA
GeForce 2
ULTRA
BIOS
Power
4M*1
6
4M*1
6
4M*1
6
4M*1
6
4M*16
4M*16
4M*16
4M*16