User's Manual
1.4 NVIDIA RIVA TNT2 M64 Features
* Optimized Direct3D and OpenGL acceleration
* Complete DirectX5.0, 6.x and OpenGL support
* 2
nd
Generation 128-bit Twin Texel architecture
-2 texture–mapped, lit pixels-per-clock cycle
-Single-pass multi-texturing
* 32-bit Z/stencil Buffer
* 32-bit ARGB rendering with destination alpha
* Point-sampled, bilinear, and 8 tap Anisotropic filtering
* Texture Blend support
-Multi-texture -Reflection maps
-Bump map -Detail texture
-Texture modulation -Environmental maps
-Light maps -Procedural textures
High performance 128-bit 2D acceleration
* Hardware acceleration for Windows GDI operations
* Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
* Multi-buffering (up to quad buffering) for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
High quality video playback
* 30fps full screen DVD playback
* DVD sub-picture alpha-blended compositing
* Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
* Advanced support for DirectDraw
* Hardware color space conversion(YUV 4:2:2 and 4:2:0)
Robust system interface
* Comprehensive AGP 4x / 2x interface
* Memory configurations up to 32MB of SDRAM
* 64 Bit Memory bandwidth