User's Manual

1.3 NVIDIA VANTA Features
* Hardware acceleration for all Windows GDI operations
* Optimized for multiple color depths including 32, 24, 16, 15, and 8bits per pixel
* True-color hardware cursor
* Hardware color dithering
* Multi-buffering (up to quad buffering) for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
* Maximum resolution of 1920x1200x32 @ 72Hz
Award-winning 3D performance
* Second-generation 128-bit Twin Texel architecture
* Complete DirectX 6.0 and 5.0 support
* Single-pass multi-texturing
* 32-bit rendering with destination alpha
* Anti-aliasing: full scene, order independent
* Point-sampled, bilinear, and 8 tap anisotropic filtering
* 100% hardware triangle setup
* Texture Blend support
-Multi-texture -Reflection maps
-Bump map -Detail texture
-Texture modulation -Environmental maps
-Light maps -Procedural textures
* Per-pixel perspective-correct texture mapping
* Fog, light, mip mapping
* Optimized for Pentium III and K6-2 processors
High-quality video acceleration
* Full-screen, full-frame DVD playback
* Advanced support for DirectDraw
* Back-end hardware video scaling for video conferencing and playback
* Hardware color-space conversion(YUV 4:2:2 and 4:2:0)
* Multi-tap X and Y filtering
* Per-pixel color keying
* Multiple video windows with hardware color space conversion and filtering
* DVD sub-picture alpha-blended compositing
* Video acceleration for Direct Show, MPEG-1, MPEG-2, and Indeo
Robust system interface
* AGP 4X/2X system bus (AGP 2.0 and AGP 1.0 compliant)
* 64-bit frame-buffer interface, supporting up to 32MB SDRAM/SGRAM