User Manual
Table Of Contents
- Welcome
- Overview
- Connecting the Pedal
- Connections
- Reverb Engines
- Delay Engines
- Controls
- Hardware Shortcuts
- Preset Storage and Recall
- Universal Bypass
- Stereo Operation & Signal Routing
- External Control
- Neuro Desktop and Mobile Editors
- The Neuro Desktop Editor
- Downloading and Connecting the Neuro Desktop Editor
- Neuro Desktop Editor User Interface
- Connections
- Hardware Options
- Delay Controls (Engine A)
- Reverb Controls (Engine B)
- Routing Options
- Tap Tempo
- This section allows you to manually enter a tempo for your Delay repeats. You may type in a BPM (beats per minute) or ms (milli-seconds) numerically or use your cursor to “tap” the button at your desired tempo. Also in this section is the option to Sy...
- External Control
- Presets
- Device Tab
- Cloud Tab
- The Neuro Mobile App
- Neuro Hub
- MIDI
- USB
- Specifications
- Troubleshooting
- Frequently Asked Questions
- What kind of instruments can I connect to the Collider’s inputs?
- Can I power the Collider directly over USB, without using the 9 Volt supply?
- When connecting the Collider to a recording interface or mixer, should I used a Lo-Z (microphone) or Hi-Z (line / instrument) input?
- Why doesn’t the Collider respond to MIDI messages being sent to it?
- Can I use the Collider in my amp’s effects loop?
- How do I update the firmware?
- Rubber Feet
- Waste Disposal Notes
- Warranty
- Version History
SA263 Collider Delay+Reverb Owner’s Manual
10
unmistakable “drip” heard in vintage spring reverb equipped amplifiers.
CONTROL 1: Bass – Find the description in the ROOM engine section.
CONTROL 2: Spring Length – selects between three different virtual spring lengths. The longer
the springs in a reverb tank the more distinguishable the “echo” effect becomes as the incoming
signal travels back and forth across the length of the springs. Please note that this knob does not
gradually increase the size of the springs, rather the knob is split into three regions. As you turn
the knob you may hear the transition points when a new spring length is engaged.
PLATE
This authentic sounding reverb engine is a spot-on simulation of the highly diffuse effect synonymous
with vintage plate reverb units of the 50s and 60s. Like the True Spring engine, Bob Chidlaw was
relentless in crafting the perfect emulation of this beautiful and distinct sound. The critical
component of a plate reverb is a large plate of suspended sheet metal. Blasting audio into the face of
the sheet metal creates the beautifully lush and resonant tones found in countless classic recordings.
CONTROL 1: Bass – Find the description in the ROOM engine section.
CONTROL 2: Plate Size – Selects between three different plate sized: Small, Medium and Large.
In general, as the plate size gets larger the reverberations will sustain longer and develop
varying characteristics in the decay. Please note that this knob does not gradually increase the
size of the plate, rather the knob is split into three regions. As you turn the knob you may hear
the transition points when a new plate size is engaged.
SHIMMER
This pitch shifting reverb engine mixes traditional room sounds with octave-up reflections for an
angelic reverb effect.
CONTROL 1: Normal/Shimmer Crossfade – Controls the mix ratio between the normal reverb
effect and the pitch shifting reverb reflections. Turn the knob clockwise to gradually increase the
pitch shifting reverb and decrease the normal reverb in the wet mix.
CONTROL 2: Shimmer Regeneration – Increases the amount of Shimmer signal that is fed back
into the reverb processor. To the listener, the Shimmer effect becomes more pronounced as this
knob is turned clockwise.
E-DOME
The cavernous E-DOME (a.k.a. “Enormo-Dome”) produces long, lush reverb trails that linger for days.
Invoke the sound of massive, arena settings with the Ventris Reverb’s largest room simulation. This
one is huuuuge.
CONTROL 1: Bass – See the description in the ROOM engine section.