User Manual
Table Of Contents
- Welcome
- Overview
- Quick Start
- Connections
- Delay Engines
- Extended Delay Engines
- Controls
- Preset Storage and Recall
- Universal Bypass
- Stereo Operation
- External Control
- Neuro App
- Neuro Hub
- MIDI
- USB
- Specifications
- Troubleshooting
- Frequently Asked Questions
- What kind of instruments can I connect to the Nemesis’s inputs?
- Can I power the Nemesis directly over USB, without using the 9 Volt supply?
- When connecting the Nemesis to a recording interface or mixer, should I used a Lo-Z (microphone) or Hi-Z (line / instrument) input?
- Why doesn’t the Nemesis respond to MIDI messages being sent to it?
- Can I use the Nemesis in my amp’s effects loop?
- MIDI Implementation
- Rubber Feet
- Waste Disposal Notes
- Warranty
- Version History
SA260 Nemesis Delay User’s Guide 17
Intensity: Selects one of 13 pre-programmed rhythms. The rhythms are spaced equally around
the INTENSITY KNOB.
The rhythms are described below in step sequencer notation, with red squares signifying taps in
the rhythm.
Rhythms 1 through 8 are straight and syncopated rhythms based on subdivisions of 8.
Rhythms 9 through 13 are swing rhythms based on subdivisions of 6.
LO-FI RETRO (20)
Go back to the sounds of 80s video games with bit-crushed, aliased and distorted delays.
Time Knob Range: 1 millisecond to 2.6 seconds
Mod and Rate: Control time (pitch) modulation depth and speed.
Intensity: Controls the amount of bit crushing, sample rate reduction (aliasing) and distortion.
WARPED RECORD (21)
Like a vinyl record that was left out in the sun, this delay engine warbles, wobbles, and creates that
great slightly-out-of-tune sound you might hear on an old LP that has seen better days.
Time Knob Range: 10 milliseconds to 2.6 seconds
Mod and Rate: Controls the amount and speed of warble.
1
2
3
4
5
6
7
8
9
10
11
12
13
Bit Crushed, Aliased
Mild Degradation
Relatively Clean