User Manual
User Guide
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To automatically punch in/out:
1. Set Record In and Record Out points to where you want the MixPre to
automatically punch in and out. If a Record In or Out point is set, a ‘P’ is
displayed in the status bar to indicate that automatic punching is enabled.
See Working with Q-Points.
2. Use Play In and Stop Q-Points to set pre-roll and/or post-roll as necessary.
Setting a few bars of pre-roll allows you to play along with existing audio to
help you get up to speed and ‘into the groove’ before the Record In point.
Use the Track ‘Monitor’ button to monitor either track playback or your live
input during pre-roll and post-roll, depending on your preference.
3. Press REC. The transport joystick LED will illuminate green and the MixPre
will start playing from the Play In point if set, or from the current playback
cursor position if not set. ONce the Record In point is reached, the MixPre
will automatically start recording on the armed tracks and the joystick LED
will illuminate red. Recording will continue until the Record Out point is
reached (if set) at which point the MixPre will return to playback and the
joystick LED will illuminate green. Playback will stop when the Stop point (if
set) is reached.
See Working with Q-Points for more information on clearing and disabling Play
In, Record In/Out, and Stop points.
Bouncing
The MixPre-10M oers up to 12 tracks which is enough for many situations. For
example, four for drums, one for bass, two for vocals, two for guitars, two for
keyboards plus a spare!
However, sometimes you may want to add more layers. Bouncing, sometimes
known as Ping-Ponging, is a technique dating back to the days of the Beatles
and Beach Boys that allows you to combine multiple tracks into just one or two
thereby freeing up tracks for further overdubbing. It is also used to simplify
mixdowns by grouping multiple tracks, or burning in reverb or air eects into an
ISO track.
In the MixPre, the bounce mix is derived from the LR mix.
To bounce:
1. Decide which track(s) you want to bounce. Let’s call these the destination
tracks.
2. In the destination tracks’ channel screens, set Input to MixL, MixR, or both.
Your choice will depend on whether you want to do a mono, stereo, or dual
mono bounce. For instance, if you are doing a stereo bounce to tracks 1 and
2, set track 1 to MixL and track 2 to MixR. If you are doing a mono bounce
to track 3, set track 3 to both MixL and MixR.
L Any track that is set to MixL or MixR is removed from the LR mix to prevent










