User Manual

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RECORDING AND PLAYBACK
Clearing & Deleting Q-Points
You can delete cue marks and clear Play In, Record In/Out, or Stop points via
the Q-Points menu or Q-List screen.
To clear all In and Out stored values:
X Tap Clr In/Out.
To clear an individual Play In, Record In/Out, or Stop point:
X Select one from the Q-List and tap Disable.
To delete a cue mark:
1. From the Q-List, select a cue mark.
2. Tap Delete.
Locating to Q-Points
You can “cue” the song to a certain point—that is, quickly jump to specic cue
marks within a song using the joystick’s (<<, >>) positions.
To jump between cue marks, do any of the following:
X Push the joystick to the right (>>) to jump to the next cue mark or to the
left (<<) to jump to the previous cue mark.
Punching In/Out
Punching allows you to drop in and out of record on armed tracks while
playing back existing unarmed tracks. Automatic punching is a commonly
used technique that allows you to play along with existing audio and have
the recorder automatically and seamlessly drop into and out of record at
predetermined points—a cool tool for getting just the right performance. You
can punch in/out on a new track or over existing tracks.
Punching in/out over existing material (known as overdubbing) replaces the
existing track audio between the Record In and Out points with new audio.
To manually punch in/out:
1. Arm the tracks on which you want to punch in/out.
2. While playing back, at the desired point, press REC to punch in; the MixPre
will start recording on the armed tracks. The REC control illuminates solid
red.
3. Press REC again to punch out; the MixPre will stop recording but continue
playing back.