Tutorial Guide

63
Lesson 7 Advanced Course
This lesson introduces advanced techniques for creating programs
with Behavior Arranger. In it, you’ll learn programming methods by
studying a description of a “search for and kick the pink ball”
program. In this lesson you will not edit the program.
Preparing the file
Open the “Soccer.be” file with Behavior Arranger.
Checking the main program
Mastering Advanced Techniques
Standing up
This program issues a “stand up” command and waits
until AIBO finishes standing up.
Searching for the pink ball
PLAY ACTION MOVE_HEAD 0 0
WAIT
After the above command causes AIBO to face forward,
the command below causes AIBO to search for the pink
ball.
PLAY ACTION SEARCH.HEAD.LOWCENT PINK_BALL
WAIT
The SEARCH command can be overwritten when it is
executed, but if there is a next command, the execution of
that command may cause AIBO to stop searching for the
ball. By adding a WAIT command, the execution of the
next command can be delayed until AIBO finds the pink
ball.
This file is stored in the
“\Sample\model name” folder
(see page 12).