4.0
Table Of Contents
- Table of Contents
- Introduction
- DoStudio Authoring basics
- Authoring workflow
- The DoStudio Authoring workspace
- Working with projects
- Audio/video segments
- Subtitles
- Playlists
- Blu-ray Disc titles
- Importing menu graphics in Mosaic
- Menu element properties
- Using actions
- Assigning and removing actions
- Menu block animation actions
- Button association actions
- Display menu actions
- Display button actions
- Title playback actions
- Blu-ray only actions
- Subtitle actions
- Primary audio/video actions
- Secondary audio/video actions
- Sound effect actions
- System actions
- Intellidisc actions
- Animation actions
- Advanced authoring
- BD Touch and second screen media
- HDMV authoring
- DoStudio 3D Authoring Module
- BDJO Module
- Compiling, burning, and formatting your disc
- Appendices
- Index
The Control Panel
The Control Panel displays the editable properties for any item you select in the Menu Elements and Playlist
windows. The properties displayed in the Control Panel will change depending on which item is selected.
The Validation window
The Validation window allows you to check for errors before you compile your project. The validation
process is identical to the process that is run when you click Compile or Quick Compile.
Validation performs an image buffer verification that checks the size of your menu graphics and displays
the total amount of the Image Buffer that your project is using. If you have exceeded the 32.5 MB allowed
by DoStudio Authoring, you will receive a warning.
Validation also checks for errors that will occur due to missing assets in your project or actions that
reference missing or erroneous project elements. For example, if you have added a Show Submenu Action
that references a menu element that has been deleted, the validation will notify you of the error. Likewise, if
a video or audio asset has been moved or deleted, the validation will notify you that the asset's path in the
playlist is erroneous and must be fixed.
Finally, the validation process checks for errors in your movie object commands. For more information, see
"Using the Movie Object Editor" on page 143.
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