User manual
Table Of Contents
- IMPORTANT SAFEGUARDS
- Read this first
- Notes on using your camera
- Table of Contents
- Preparing the camera
- Before your operation
- Shooting images
- Using the shooting function
- Selecting the focus method
- Zooming in in one step
- Using the flash
- Adjusting the brightness of the image (Exposure, Flash compensation, Metering)
- Shooting with fixed brightness (AE Lock)
- Using brightness compensation for the entire image (Exposure compensation)
- Adjusting the amount of flash light (Flash compensation)
- Selecting the flash control mode to set the amount of flash light (Flash control)
- Selecting the method for measuring the brightness of a subject (Metering mode)
- Setting ISO
- Adjusting the color tones (White balance)
- Image processing
- @/@ Selecting the drive mode
- Using the viewing function
- Changing your setup
- Viewing images on a computer
- Printing images
- Others
- Index
Using the shooting function
87
To shoot while checking the screen using the histogram
Notes
• The histogram displayed in Live view mode does not indicate the final recorded
image. It indicates the condition of the image just monitored. The histogram will
differ based on aperture setting, etc.
• The histogram differs between shooting and playback in the following situations:
– When firing the flash.
– When the subject has low intensity, such as night scenery.
A histogram is the luminance distribution
that shows how many pixels of a
particular brightness exist in the picture.
The exposure compensation will change
the histogram accordingly. The right
illustration is an example.
Shooting with the exposure
compensation on the positive side
brightens the whole picture, making the
entire histogram shift to the bright side
(right side). If the exposure compensation
is applied on the negative side, the
histogram will shift to the other side.
Both ends of the histogram show a high-
key or low-key portion. It is impossible to
restore these area with a computer later.
Adjust the exposure if necessary and
shoot again.
Number of pixels
Dark Light










