User Manual

46 | CHAPTER 2
For more information, see Stereoscopic 3D Editing on page 125.
Importing media
From the File menu, choose Import, and then choose Media from the submenu (or click the Import button ( ) in the Project
Media window) to add a media file to your project without adding it to the timeline. Vegas Pro supports the importing of a wide
variety of file formats, including AAF and Broadcast Wave Format, which are discussed separately below.
1.
From the File menu, choose Import, and then choose Media from the submenu. The Import Media dialog is displayed.
2.
Choose the folder where the file you want to open is stored:
Choose a drive and folder from the Look in drop-down list.
Choose a folder from the Recent drop-down list to quickly select a folder from which you have previously opened files.
3.
Select a file in the browse window or type a name in the File name box. Detailed information about the selected file is
displayed at the bottom of the dialog.
4.
Click Open. The file is added to the Project Media window.
Importing and exporting AAF files
You can use AAF (Advanced Authoring Format) files to exchange projects between applications. For example, if your
postproduction facility uses a tool other than Vegas Pro software, you could provide your project as an AAF file.
Creating an AAF file
If you intend to export your project as an AAF file, note the following usage guidelines and plan your project accordingly:
Audio and video cuts are preserved.
Track-based audio gain and panning are preserved when saving or importing AAF files.
Select the AAF Export - Use clip-based audio envelope check box on the General tab of the Preferences dialog if you want to
combine track and event gain envelopes and save them as clip-based gain envelopes in the AAF file. When the check box is
cleared, track envelopes are saved as track envelopes, and event envelopes are saved as clip envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain and panning
changes are supported.
Muted audio tracks are not included in the AAF file.
When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track envelopes.
Audio and video effects are ignored.
All video transitions are exported as AAF Video Dissolve transitions.
All audio crossfades are exported as AAF Mono Audio Dissolve transitions.
Time-stretched video is exported using the AAF “Video Speed Control” effect.
Time-stretched audio is not supported: audio events that are time stretched will play at their original speed, and time is added
to the track to represent the stretched duration; audio events that are time compressed will play at the original speed, but the
event is trimmed to match the compressed event length.
Any track that has mono and stereo audio will be ignored; the AAF format does not allow mono and stereo audio on a single
track.
Still images will be exported as 1,080,000 frames (the AAF specification does not allow media with a length and frame rate of
0).
Notes:
If you select an image from a still-image sequence, you can select the Open still-image sequence check box to import all images
in the sequence as a single entry in the Project Media window. In the Range box, enter the number of the last image you want to
open. For example, if you’d selected AnimationOne_00001.tga in step 2, you could enter 120 in this box to create a new Project
Media entry using AnimationOne_00001.tga to AnimationOne_00120.tga.
If you want to use RAW camera files in your project, the Microsoft Camera Codec Pack will allow you to view RAW camera files and
add them to the timeline. For more information, see http://www.microsoft.com/download/en/details.aspx?id=26829.