User Guide

CHP. 3 BASIC EDITING TECHNIQUES
65
Punching-in and crossfading events
You can insert events into the middle of (on top of) existing events without altering the timing of the
project. When the inserted event ends, the original event continues playing as if it had never stopped.
You can choose the duration of crossfades for punched-in audio events.
1.
From the Options menu, choose Preferences. The
Preferences dialog appears.
2.
Click the Editing tab.
3.
Select Quick fade length of audio events. Specify a duration
for each transition.
Events that have previously been inserted or punched-in are not affected by this change. The concept of
punching in and out only applies when you are inserting an event that is shorter than the event that it is
being inserted into. In the following illustration, every frame is numbered so that you can see how the
original event continues after the inserted event ends, as if it continued to play underneath the original.
Duplicating events
Duplicating is a combination of copying and pasting in one action. The process is like moving the event to a
new position while leaving a copy behind.
1.
Press .
2.
Drag the event you want to duplicate to the place where you want the new event to be positioned.
Inserting empty events and time
You can insert events into the timeline that do not have any contents and are not references to any media
files. Empty events are useful as placeholders in the timeline that can be filled with media or recorded into at
a later time. In either case, the new media is added to the empty event as a take. For more information, see
Working with takes on page 91. To add an empty event to a track, from the
Insert menu, choose Empty Event.
You can also make space in a project by inserting a length of time across all tracks. To insert a period of time
into the timeline, from the
Insert menu, choose Time.
Punched-in event
Ctrl