User Guide

CHP. 9 RECORDING AUDIO
145
Preparing to record
Before you record, you must arm the tracks into which you will record the new audio. You must also select
the recording settings for the tracks. You have the additional options of using a metronome or turning off
playback during recording.
Arming the track for recording
Whether recording into an existing track, an empty track, a selected event, or a time selection, you must
prepare a track for recording. You can arm multiple tracks prior to recording.
1.
Click the Arm for Record button ( ) in the track list.
The first time you arm a track to record in a project, the Project
Recorded Files Folder dialog displays.
2.
Browse to the location where you want Vegas to save your recorded
audio files.
3.
Click OK.
Tip:
You can change the location where Vegas saves recorded
files at any time. For more information, see Specifying where
recordings are stored on page 150.
Once a track is armed, a record meter appears in the track list. Depending on your hardware, a record gain
fader may also appear.
In addition, one of two
Record Device Selector buttons appears: ( ) or ( ). The button that appears is based
on the
Audio device type selected in the Audio tab of the Preferences dialog. For more information, see Audio tab
on page 273.
Button Description
Stereo
Mono left
Mono right
This button appears when Use Microsoft Sound Mapper has been selected as the audio device type on the
Preferences Audio tab. The Sound Mapper allows you to choose how the signal will be recorded: stereo or
mono. Click this button to view a menu with Stereo, Left, or Right.
Stereo
Mono left
Mono right
This button appears when Windows Classic Wave Driver has been selected as the audio device type on the
the Preferences Audio tab. When you choose this option, you can specify which device (e.g., sound card)
you will record from on any given track prior to recording. Click this button to view a menu with Stereo
or Mono, and a submenu with all available devices for either option.
Track is ready for recording
Arm the track first.
using the Sound Mapper.
Track is ready for recording
from a specific device.