User Guide

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CHP. 2 WHATS NEW?
CHAPTER
19
Whats New?
This chapter is intended for experienced Sound Forge users. It simply addresses the question on everyones
mind: Whats new in this version of Sound Forge?
Nondestructive editing
With this release, Sound Forge moves to a nondestructive editing model. Nondestructive editing eliminates
the bottleneck of waiting for each edit to complete processing because moving and deleting audio data is
instantaneous. When you save the file, Sound Forge renders all your edits out to a physical file on disk.
Improved audio plug-in management
This release includes several improvements relating to DirectX plug-ins.
Improved Audio Plug-In Chainer with easier previewing
Sound Forge 6.0 makes it easier to preview the result of applying a DirectX plug-in on different sections of an
audio file. The Audio Plug-In Chainer window allows you to reposition the cursor or make selections in the
data window without closing the chainer. Preview one section of the file, make adjustments in the Audio
Plug-In Chainer window, and preview a different section of the fileall without closing the window.
The playbar on each data window now has an
Open Plug-In Chainer button ( ) that opens the Audio Plug-In
Chainer window. Once you open the chainer, the
Play Plug-In Chainer button ( ) appears. With the Play Plug-
In Chainer
button selected, you can preview audio through the plug-ins shown in the open Audio Plug-in
Chainer window.
For more information, see Adding a chain of effects on page 168.
Plug-In Manager
Sound Forge 6.0 improves access to audio plug-ins by providing a new Plug-In Manager. This window allows
you to see a Explorer-style view of your audio plug-ins and plug-in chains. You can use the Plug-In Manager
to manage your plug-insto rename plug-ins, hide plug-ins, create folders, add plug-ins to the
DX Favorites
menu, and perform other standard file management tasks. For more information, see Using the Plug-In Manager
window on page 173.
The Plug-In Manager also makes it easier to apply a plug-in to an audio file. To use a plug-in, simply drag it
onto a data window. To add a plug-in to an existing plug-in chain, drag the plug-in onto the Audio Plug-In
Chainer window. For more information, see Adding a plug-in to a chain from the Plug-In Manager on page 170.
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