After you start Sound Forge for the first time, the registration wizard appears. This wizard offers easy steps that allow you to register Sound Forge online with Sonic Foundry. Alternately, you may register Sound Forge online at www.sonicfoundry.com at any time. Registering your product provides you with exclusive access to a variety of technical support options, notification of product updates, and special promotions exclusive to Sound Forge registered users.
Sonic Foundry, Inc. 1617 Sherman Avenue Madison, WI 53704 USA The information contained in this manual is subject to change without notice and does not represent a commitment on the part of Sonic Foundry. The software described in this manual is provided under the terms of a license agreement or nondisclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. Sonic Foundry and Sound Forge are trademarks of Sonic Foundry, Inc.
1 Table of Contents Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Introducing Sound Forge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Sample files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Full version of Sound Forge versus Sound Forge Studio. . . . . . . . . . . . . . . . . . . . . 15 Shortcuts . . . . . . . .
2 Updated file support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Support for files larger than 4 GB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Support for QuickTime, MPEG 1 and 2, and Windows Media Video files . . . . . . . . . . . . . . . . . . 22 Support for 32-bit/192 kHz files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3 Toolbars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Docking a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Floating a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Displaying a toolbar . . . . . . . . . . . . . . . . . .
4 Playing a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Viewing selection status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Viewing selection statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Creating a new data window . . . . . . . . . . .
5 Selecting audio using start and end values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Using the Set Selection dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 Selecting audio during playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Fine-tuning a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6 Using Markers, Regions, and the Playlist/Cutlist. . . . . . . . . . . . . 95 Why use markers, regions, and the playlist?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Rapid navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Added effects for streaming media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7 Recording, Ripping, and Burning. . . . . . . . . . . . . . . . . . . . . . . . . 115 Recording audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 Recording into a new data window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 Recording a specific length (punch-in) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
8 Processing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Applying presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Using presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Creating presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9 Pan/Expand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159 Creating a pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 Creating a custom pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 Pan/Expand controls . . . . . . . . . . . . . . . . . . . . . . . .
10 Adding an acoustic signature to an audio file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Adjusting the acoustic signature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 The Acoustic Mirror dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 General tab controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11 Sound Forge and MIDI timecode synchronization. . . . . . . . . . . . . . . . . . . . . . . . . .198 Playing regions using MTC from a sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198 Playing regions using MTC from an external device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199 Using Sound Forge to generate MTC for a MIDI sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12 Looping techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Match endpoint amplitudes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Match endpoint waveform slope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Match endpoint sound levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13 Monitoring an input source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .232 Displaying frequency and amplitude values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233 Displaying frequency and pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233 Working with stereo files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
14 Using CSOUND, MTU, IRCAM, BICSF, and EBICSF Files . . . . 255 About IRCAM files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 About BICSF and EBICSF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 Opening files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 BICSF and EBICSF files . . . . . . . . . . . . . . . . . . . .
15 CHAPTER Introduction 1 Introducing Sound Forge Thank you for purchasing Sound Forge and for your continued support of the Sonic Foundry family of products. Sound Forge provides you with the powerful features you have come to expect, as well as a number of new features designed to make digital audio editing quick and easy. Sample files Throughout the manual, you will find references to six sample audio files.
16 Installing Sound Forge The install utility, setup.exe, located on the Sound Forge CD-ROM, creates the necessary folders and copies all files required to operate Sound Forge. Note: Sound Forge requires Microsoft DirectX 8.0 or later and Internet Explorer 4.0 or later. The setup program alerts you if either is not detected on your system and prompts their installation from the Sound Forge CD-ROM. 1. Place the Sound Forge CD-ROM in your system’s CD-ROM drive. AutoPlay launches the Setup menu.
17 Toolbar Tabs Information pane The Contents tab provides a list of available help topics. Double-click a closed book ( ) to open the pages, and then click on a topic page ( ). The Index tab provides a complete listing of the help topics available. Scroll through the list of available topics or type a word in the Type in the keyword to find box to quickly locate topics related to that word. Select the topic and click the button.
18 INTRODUCTION CHP.
19 CHAPTER What’s New? 2 This chapter is intended for experienced Sound Forge users. It simply addresses the question on everyone’s mind: “What’s new in this version of Sound Forge?” Nondestructive editing With this release, Sound Forge moves to a nondestructive editing model. Nondestructive editing eliminates the bottleneck of waiting for each edit to complete processing because moving and deleting audio data is instantaneous.
20 Customizable DX Favorites menu When you add any DirectX plug-in to the DX Favorites folder, Sound Forge adds the plug-in to the DX Favorites menu in the workspace. The DX Favorites menu makes accessing the plug-ins you use most often much easier. You can create folders to organize the plug-ins in the DX Favorites menu or allow Sound Forge to automatically organize your plug-ins for you. For more information, see Organizing effects in the DX Favorites menu on page 174.
21 Updated playbar The playbar that appears at the bottom of each data window has been updated to streamline and simplify Sound Forge playback options. Looped Playback mode In previous versions of Sound Forge, you used the Play Looped button ( ) to play a file or a selection in a continuous loop. In this release, you can play audio in Looped Playback mode regardless of which playback mode (Play Normal, Play Plug-In Chainer, Play as Cutlist, or Play as Sample) is selected in the playbar.
22 Support for QuickTime, MPEG 1 and 2, and Windows Media Video files Sound Forge 5.0 could only open AVI files and save them to QuickTime, MPEG or Windows Media Video. Using Sound Forge 6.0, you can now open these files and save them to other formats. Note: MPEG 1 and 2 support requires the purchase of the MainConcept MPEG plug-in. Support for 32-bit/192 kHz files Sound Forge 6.0 supports full resolution 32-bit files for pristine audio quality. You can now open, record, and save 32-bit files.
23 Video Preview window The Video Preview window provides a new option to compensate for non-square pixel aspect ratios. Rightclick the Video Preview window and select Display Square Pixels to compensate for any spatial distortions due to non-square pixel aspect ratios. For more information, see Adjusting Video Preview window settings on page 227. Frame numbering options Sound Forge 6.0 provides several options for frame numbering on the video strip.
24 WHAT’S NEW? CHP.
25 CHAPTER 3 Optimizing for Sound Forge This chapter contains information on configuring your system to optimize the performance of Sound Forge. Defragmenting your hard drive Sound Forge is a disk-based digital audio editor that allows editing operations to be performed on the system’s hard drive rather than in memory. Because of this, Sound Forge is able to edit large files as well as retain extensive undo/redo information and clipboard data.
26 Increasing total buffer size The total buffer size value determines the amount of RAM used for recording to/playing from the hard drive. A total buffer size of 512 KB is recommended, but increased buffering may be necessary if you detect gaps during playback. Increasing the total buffer size requires additional memory. Combined with a large preload size, this may result in a delay when starting and stopping playback. For more information, see Increasing preload size on page 26. 1.
27 Turning off the play (output) meters From the View menu, choose Play Meters. The check mark adjacent to the command is cleared, indicating that the play meters are turned off. Turning off the record meters 1. From the Special menu, choose Transport, and choose Record from the submenu. The Record dialog appears. 2. Clear the Monitor check box and click OK.
28 OPTIMIZING FOR SOUND FORGE CHP.
29 CHAPTER 4 Learning the Sound Forge Workspace This chapter provides a detailed overview of Sound Forge toolbars and controls. Using the mouse The following table defines the mouse-related terms used throughout this manual. Pointing Clicking Right-clicking Double-clicking Triple-clicking Toggle-clicking Shift-clicking Ctrl-clicking Dragging Slow-dragging Moving the mouse pointer over an item. Pointing to an item and quickly pressing and releasing the left mouse button.
30 Using the mouse wheel Sound Forge allows you to use your mouse wheel to navigate audio files. The following table briefly describes the available mouse wheel functionality.
31 Floating and docking windows With the many features in Sound Forge, it is easy for the workspace to become cluttered. Docking windows allows you to keep more windows open while maintaining a greater degree of organization. You can choose to float or dock the windows listed in the View menu, including the Regions List, Playlist (available only in the full version of Sound Forge), and Time Display (available only in the full version of Sound Forge) windows. You can dock windows individually or in a stack.
32 Floating a window Drag the handle on the left side of a docked window away from the edge of the workspace. Close window Expand window Drag the handle away from the edge of the workspace to float the window. Hiding the window docking area You can double-click the separator between the workspace and window docking area to hide (or show) the docking area. You can also use shortcut keys to manage the workspace.
33 Component Description Ruler tags Indicates the position of region end points, loop end points, and markers. Right-click a tag to display the ruler tag shortcut menu. Drag to edit a tag’s position. Double-click anywhere within a region to select it. Toggles through the Edit, Magnify, and Pencil tools. Right-click to display a shortcut menu that allows you to display or hide data window elements.
34 Playbar The playbar is located in the bottom-left corner of a data window. You can use the playbar to navigate and play audio files in a variety of ways. Play as Sample (full version of Sound Forge only) Play as Cutlist (full version of Sound Forge only) Play Plug-In Chainer (full version of Sound Forge only) Play Normal Stop Go to End Go to Start . Moves the cursor to the start of the file. Plays from the cursor to the end of the file. Moves the cursor to the end of the file.
35 Toolbars Sound Forge’s toolbars contain buttons used to quickly execute many of the program’s commands and functions. Toolbars can be dragged throughout the workspace, docked, resized, hidden, and customized. Docking a toolbar When you drag a floating toolbar to any edge of the main screen, the toolbar docks on that edge. Floating a toolbar When you drag a docked toolbar away from an edge, the toolbar becomes a floating toolbar. Displaying a toolbar 1. From the View menu, choose Toolbars.
36 Standard toolbar The Standard toolbar displays by default when you start Sound Forge. The buttons on this toolbar provide quick access to many common commands. Pencil Tool New Magnify Tool Open Edit Tool Save Repeat Save As Redo Cut Undo Copy Trim/Crop Paste Play Clipboard Mix Creates a new data window. Plays the audio on the clipboard. Displays the Open dialog. Removes all data from the file that is not currently selected. This command has no effect if there is no selected data.
37 Transport bar The transport bar also displays by default and contains basic audio transport buttons. Go To End Fast-Forward Rewind Go to Beginning Stop Pause Play Play All Loop Playback Record CHP. 4 Records data to a new or existing data window. Stops playback and returns the cursor to its prior position. Toggles Loop Playback mode on and off. Moves the cursor to the start of the file. Plays the entire file from beginning to end, regardless of cursor position, selection, or playlist.
38 Navigation toolbar The Navigation toolbar contains buttons used to navigate within the current data window. Center Release End Center Release Start Center Sustaining End Center Sustaining Start Cursor to Selection End Cursor to Selection Start Cursor Center Go To Mark Out Mark In Drop Marker Custom Zoom 2 Custom Zoom 1 Zoom Selection Zoom Normal Zoom In Full Magnifies the selected area to a 24:1 ratio. Displays the Go To dialog and allows you to quickly move the cursor to a specific point in a file.
39 Views toolbar The Views toolbar contains buttons used to store and retrieve data window views. View # Set Toggles views 1-8 between setting and restoring. Stores and recalls specific selection views. Status/Selection toolbar The Status/Selection toolbar contains buttons used to specify a file’s status format and control snapping functions. Auto Snap to Zero Auto Snap to Time SMPTE 30 (30 fps, Audio) SMPTE Drop (29.97 fps, Video) SMPTE Non-Drop (29.
40 Regions/Playlist toolbar The Regions/Playlist toolbar contains the Regions List and Playlist buttons as well as buttons corresponding to synchronization commands and status displays. Playlist Position Sync Status Pre-Queue for MIDI Timecode Generate MIDI Timecode Trigger from MIDI/MTC Playlist Regions List Displays the Regions List. Configures Sound Forge to send MIDI timecode through the MIDI output port. The MIDI output port is specified on the MIDI/Sync tab of the Preferences dialog.
41 Process toolbar The Process toolbar contains buttons corresponding to all commands located in the Process menu. Volume Time Stretch Smooth/Enhance Reverse Resample Pan/Expand Normalize Mute Invert/Flip Insert Silence Fade - Fade Out Fade - Fade In Fade - Graphic Fade EQ - Parametric EQ EQ - Paragraphic EQ EQ - Graphic EQ DC Offset Channel Converter Bit-Depth Converter Auto Trim/Crop CHP. 4 Removes silence and automatically fades in/out the end-points of each phrase.
42 Effects toolbar If you are using the full version of Sound Forge, the Effects toolbar contains buttons corresponding to all Sound Forge’s built-in XFX. Wave Hammer Vibrato Reverb Pitch Shift Pitch Bend Noise Gate Gapper/Snipper Flange/Wah-Wah Envelope Dynamics - Multi-Band Dynamics Dynamics - Graphic Dynamics Distortion Delay - Simple Delay Delay - Multi-Tap Delay Chorus Amplitude Modulation Acoustic Mirror Adds environmental coloration to your existing recordings.
43 Tools toolbar The Tools toolbar contains buttons corresponding to commands in the Tools menu. Synthesis - Simple Synthesis Synthesis - FM Synthesis Synthesis - DTMF/MF Tones Synthesis Statistics Spectrum Analysis Sampler Repair - Interpolate Repair - Replace Repair - Copy Other Channel Preset Manager Find Extract Regions Crossfade Loop Auto Region Extract Audio from CD Burn CD Writes the selected audio track to CD. Replaces selected audio data with previous adjacent data.
44 ACID Loop Creation Tools toolbar The ACID Loop Creation Tools toolbar contains buttons corresponding to commands used when creating audio loops for Sonic Foundry’s ACID products. For more information, see Creating loops for ACID on page 218. Tempo Window Selection Grid Lines Rotate Audio Shift Selection Right Shift Selection Left Halve Selection Double Selection Edit Tempo Edit ACID Properties Displays the Edit ACID Properties dialog.
45 ToolTips Hovering the mouse pointer over a button or status bar box for longer than one second displays a small text box adjacent to the pointer. This text, called a ToolTip, is a brief description of the item’s function. Using ToolTips is an effective way to quickly familiarize yourself with Sound Forge. ToolTip Turning off ToolTips 1. From the View menu, choose Toolbars. The Preferences dialog appears. 2. Clear the Show ToolTips check box and click OK.
46 Resetting clipping indicators When audio levels are too high, clipping can occur. A red indicator appears at the top of the meter to show when audio is clipping. Click to reset the indicator, or right-click the meters and choose Reset Clip from the shortcut menu. Clipping indicator Click the clipping indicator to reset it. Controls A major step in mastering Sound Forge is becoming familiar with the controls used to set and adjust feature parameters, including faders, sliders, and envelope graphs.
47 Envelope graphs Envelope graphs are used to configure the shape of frequency or amplitude envelopes applied to audio waveforms. Envelope point Envelope Time axis Amplitude or frequency axis Understanding the envelope graph To use the envelope graph, you must first understand what it represents. In the previous example, the horizontal axis represents time, with the leftmost point representing the start of the selection and the rightmost point representing the end of the selection.
48 4. Release the mouse button. The entire envelope graph adjusts. Reposition multiple envelope points Selecting all envelope points Press Ctrl + A to select all envelope points. Adding an envelope point 1. Hover over the envelope. The pointer displays as . Place the pointer on the envelope and click to add a point. 2. Click the mouse. A point is added to the envelope graph and can be positioned as needed. For more information, see Moving an envelope point on page 47.
49 Displaying the waveform on an envelope graph Certain envelope graphs (such as in the Graphic Fade dialog) allow you to view the audio waveform on the graph. If the selection is small, the waveform automatically displays. Otherwise, selecting an option from the Show wave drop-down list displays the waveform. Displaying stereo waveforms The Show Wave drop-down list allows you to specify how stereo files display in the envelope graph.
50 1. Open a stereo file. 2. Select the Edit tool by choosing Tool from the Edit menu and Edit from the submenu. Press Ctrl + D or click the Edit Tool button ( ) on the Standard toolbar. 3. Position the tool near the top of the left channel and notice its appearance. The tool displays as . This indicates that only audio data in the left channel will be selected. 4. Position the tool in the middle portion of the data window and notice its appearance. The tool displays as a standard cursor.
51 Single-channel editing Stereo files are held together by the nature of their stereo format. Because of this, you cannot perform certain editing operations (such as cut or paste) on a single channel of a stereo file. Channel lengths must remain equal in stereo files. Frequently, this issue can be side-stepped by copying a single channel of a stereo file to the clipboard. Once this mono selection is located on the clipboard, you can do any of the following: • • • • Paste it into a mono file.
52 LEARNING THE SOUND FORGE WORKSPACE CHP.
53 CHAPTER Getting Started 5 Sound Forge is a state-of-the-art digital audio editing tool with users from all musical backgrounds. It is an extremely deep program, containing features that may only be required by the most advanced or specialized users. Nonetheless, a firm grasp of Sound Forge basics is essential. This chapter is designed to provide you with information on Sound Forge fundamentals. Opening a file 1. From the File menu, choose Open. The Open dialog appears.
54 Using the Open dialog The Open dialog contains several features that allow you to locate audio files. Select to Preview Files File Information Display Files of type The Files of type drop-down list specifies the file format that Sound Forge displays in the system. Sound Forge supports a variety of file formats. Recent The Recent drop-down list contains recently accessed folders.
55 Playing a file After you open a file, you can play it by clicking the Play All button ( information, see Transport bar on page 37. ) on the transport bar. For more Viewing the current position As a file plays, Sound Forge indicates the current playback position in the data window in three ways: • A cursor travels across the visible portion of the data window. • The current playback position in relation to the entire file appears in the overview bar.
56 Playing in Loop Playback mode You can play an entire file or a selection in Loop Playback mode. In Loop Playback mode, Sound Forge plays the audio in a continuous loop. Click the Loop Playback button ( Press Q ) on the transport bar to turn Loop Playback mode on and off. . Playing a selection You can play specific portions of audio data by creating selections in the waveform display. 1. Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged. 2.
57 Viewing selection statistics Choosing Statistics from the Tools menu displays a Statistics dialog showing information about the current selection or, if there is no selection, on the entire file. The following table describes all statistical categories displayed in the Statistics dialog. Cursor position Sample value at cursor Maximum/minimum sample position and sample value RMS power The cursor position (in samples) from the start of the audio file. The actual number stored by a single sample.
58 Active data windows vs. inactive data windows When multiple data windows are displayed on the workspace, only the window currently being edited is active, and all operations affect this window exclusively. Activating a window To activate a data window, click anywhere within it. The title bar changes to the color defined as the active window color and the previously active window is deactivated.
59 Using the Save As dialog The Save As dialog allows you to save an audio file with a new name, in an alternate format, or with new attributes. Select file type Select recent directories Select template Template description Select saving metadata option Select video options Save as type The Save as type drop-down list allows you to choose any format supported by Sound Forge. Recent The Recent drop-down list allows you to access frequently used folders.
60 Stretch video to fill output frame (do not letterbox) This option applies to file types that contain a video stream. Selecting the Stretch video to fill output frame (do check box stretches the source video frame if the destination frame rate differs. When this option is turned off, letterboxing or pillarboxing occurs. For more information, see Saving a video file on page 229. not letterbox) Fast video resizing This option applies to file types that contain a video stream.
61 Saving files as a workspace To accommodate large projects, Sound Forge allows you to save the entire workspace as an alternative to saving individual files. Workspaces are saved as Sound Forge Workspace (SFW) files. When you open a workspace file, Sound Forge restores all files to their previous sizes, positions, and magnification. Sound Forge also restores each file’s current cursor position, custom views, and plug-ins in the Audio Plug-In Chainer.
62 2. Create a selection containing “Wow.” 3. From the Edit menu, choose Copy. The selected data is copied to the clipboard. Click the Copy button ( ) or press Ctrl + C . Create a selection in the waveform Copy the selection Data is copied to the clipboard, but the waveform is unchanged Previewing clipboard contents To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the submenu.
63 Clipboard contents are pasted Into the data window 3. To confirm that the data has been pasted into the file, click the Play All button ( ). “Wow. Wow. Sound editing just gets easier and easier” plays back. Pasting in a new data window To use data from the clipboard to create a new data window, go to the Edit menu, choose Paste Special, and choose Paste to New from the submenu. Sound Forge creates a new window containing the clipboard data in a single step.
64 Previewing a cut Sound Forge allows you to preview cuts prior to performing the edit. This allows you to determine if you made the selection accurately and if the results are desirable. 1. Create a selection anywhere in Voiceover.pca. 2. From the Edit menu, choose Preview Cut/Cursor. Sound Forge ignores the selection and plays the audio before and after the selection to allow you to preview the cut. Press +K.
65 Create a selection Trim/Crop the selection Only the selected audio remains Mixing Mixing is a powerful editing function that allows two sounds to be combined into a single waveform. 1. Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound. 2. Verify that the Drumhit.pca window is active and choose Select All from the Edit menu. The entire waveform is selected. 3. From the Edit menu, choose Copy. Click the Copy button ( ) or press Ctrl + C . 4.
66 6. Verify that the Source and Destination volume faders are set to 0 dB and click OK. The drum hit is mixed equally with the spoken passage. Both waveforms are combined Preview the file and notice that, unlike pasting, mixing does not change the length of the file. Using undo and redo Sound Forge encourages experimentation by allowing you to easily undo/redo edit operations. • You can undo any edit operation by choosing Undo from the Edit menu.
67 Undoing and redoing 1. Verify that the Voiceover.pca data window is active and choose Undo/Redo History from the View menu. The Undo/Redo History window appears. If you have performed the previous procedures, the window should look like the figure below: Current Undo/Redo History window Notice that the Mix operation appears at the top of the Undo pane. The most recent operations always display at the top of the appropriate list. 2. In the Undo pane, click the corresponding to the Mix operation.
68 7. Double-click the Cut operation in the Undo pane. The Cut and Trim/Crop operations are both undone in the waveform and moved to the Redo pane. Double-click the Cut operation To quickly undo/redo operations in the Undo/Redo History window, double-click the operation. Clearing the Undo/Redo History for the current file Clearing the current file’s Undo/Redo History frees up disk space by deleting the file’s temporary undo/redo files.
69 Experimenting with status formats You can experiment with the Voiceover.pca file to see how status formats affect values in the status display boxes. 1. Open the Voiceover.pca file. 2. From the Options menu, choose Status Format, and choose Samples from the submenu. 3. Select all data in the Voiceover.pca window by choosing Select All from the Edit menu. Notice the selection status boxes. • The first selected sample is sample 0. • The last selected sample is 220,506.
70 Configuring the Measures & Beats format Choosing the Measures & Beats format allows you to specify the beats per minute and beats per measure values used to calculate measures and beats. Changing a file’s beat values 1. From the Special menu, choose Edit Tempo. The Edit Tempo dialog appears. 2. Enter an appropriate value in the Tempo in beats per minute box. 3. Enter an appropriate value in the Number of beats in a measure box and click OK.
71 CHAPTER 6 Navigating, Zooming, and Selecting This chapter introduces some of Sound Forge’s navigation and selection features. Setting the cursor position While you can click anywhere in the waveform to position the cursor, there are times when you may need to position the cursor more precisely. You can use the Go To dialog to move the cursor to a specific point in an audio file and center it in the data window. Note: You can also use a variety of keyboard shortcuts to position the cursor.
72 Previewing audio with pre-roll Many audio editing operations depend upon accurate placement of the cursor in the data window. The Precommand allows you to preview audio data leading up to the current cursor position. This command is extremely useful when recording punch-ins. For more information, see Recording a specific length (punch-in) on page 116. roll to Cursor Sound Forge designates a 1.5 second pre-roll. However, you can change this value if necessary.
73 2. Place the mouse pointer over the word “Wow,” and click. A small vertical marker, representing the cursor, appears in the overview bar. Small marker in the overview bar 3. Create a selection containing the word “Wow.” A shaded block, sized in relation to the size of the selection within the entire audio file, appears in the overview bar. A shaded block in the overview bar 4. Click the Zoom In button ( ) twice.
74 4. Double-click anywhere in the overview bar. The cursor is centered in the data window The cursor position updates and centers in the data window. Playing audio in the overview bar To make navigating a file from the overview bar easier, Sound Forge allows you to start audio playback from the overview bar. 1. Open the Voiceover.pca file. 2. Right-click the overview bar. Playback of the file begins from the cursor location. 3. Right-click the overview bar again. Playback pauses. 4.
75 Zooming the time ruler (horizontal) The current time ruler magnification ratio appears in the lower-right corner of the data window above the status boxes. Time ruler zooming controls Zoom ratio Zoom Out Zoom Spinner Zoom In Understanding the zoom ratio The zoom ratio determines the number of samples represented by each horizontal point on the screen. The zoom ratio is a value of X:Y, where X is the number of horizontal points and Y is the number of samples.
76 Changing the zoom ratio To edit the zoom ratio, use the Zoom In/Out spin control located adjacent to the zoom ratio display. • Clicking the magnifying glass buttons increases/decreases the zoom ratio by single-step increments. • Dragging the spin control increments the zoom ratio quickly in the corresponding direction. Right-clicking the waveform display allows you to quickly access time ruler zoom commands from the shortcut menu.
77 Changing the level zoom To edit the level ruler zoom, use the Zoom In/Out spinner control located above the playbar. • Clicking the magnifying glass buttons increases/decreases the level ruler zoom by single-step increments. • Dragging the spin control increments the level ruler zoom quickly in the corresponding direction. At high zoom levels, only low-level samples are visible because the peaks of the waveform move beyond the vertical scope of the data window. Consider the following data windows.
78 Using zooming shortcuts Zooming to a selection 1. Create a selection. If no selection is created, this function is not available. 2. Right-click the waveform and choose Zoom Selection from the shortcut menu. Sound Forge calculates the minimum zoom ratio that allows the full selection to display in the window, then zooms and centers the selection in the data window. To reverse this function, right-click the waveform, choose Zoom, and choose Out Full from the submenu.
79 Zooming the time ruler with the Magnify tool 1. Drag the Magnify tool on the waveform to make a small selection box. 2. Toggle-click the mouse until the selection box is the same height as the data window. 3. Drag the Magnify tool to create a time zoom selection and release the mouse button. The zoom ratio of the selection increases. Selection box spans the height of the window The selection is time zoomed Zooming the level ruler with the Magnify tool 1.
80 Selecting audio using start and end values You can select audio by dragging the mouse or by using keyboard shortcuts (pg. 246). For the sake of accuracy, however, it is often useful to create selections by entering specific start and end point values. The Set Selection dialog allows you to create selections in this way or by choosing a preset selection from the Selection dropdown list. 1.
81 Zero-crossing preference When using a Snap-Zero command, you can configure Sound Forge to snap to positive slope, negative slope, or either slope zero-crossings. 1. From the Options menu, choose Preferences, and click the Editing tab. 2. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK. Selecting audio during playback Sound Forge allows you to create selections during playback using the Mark In and Mark Out commands.
82 Restoring a selection If you lose a selection while editing, you can restore it by choosing Toggle Selection from the Special menu or by pressing Backspace . Understanding snapping If, when extending a selection, the end points seem to “jump” to a different position, an auto snap option is turned on. Snapping to time divisions Auto Snap to Time ensures that all start and end points reside on whole time divisions. To turn this option on, choose Auto Snap to Time from the Options menu.
83 Displaying the Views toolbar 1. From the View menu, choose Toolbars. 2. Select the Views check box and click OK. The Views toolbar appears. Views toolbar Creating views 1. Open the Voiceover.pca file and create a selection containing “Wow.” 2. Click the Set button ( ) on the Views toolbar. A view can now be created. Click the Set button 3. Click . The selection is saved as view 1 and is underscored to indicate that a view was created.
84 NAVIGATING, ZOOMING, AND SELECTING CHP.
85 CHAPTER Changing File Attributes and Formats 7 This chapter deals with the file attributes and formats Sound Forge supports. This chapter also discusses file summary information. Editing file attributes When you open or create a file, its attributes display in the first three boxes of the status bar at the bottom of the main screen. The file attributes are sample rate, bit depth, and channels (mono or stereo).
86 Changing the sample rate The sample rate is the number of samples per second, measured in hertz (Hz), used to record audio. When creating a new file in the full version of Sound Forge, you can specify sample rates from 2,000 Hz to 192,000 Hz. When creating a new file in Sound Forge Studio, you can specify sample rates from 2,000 Hz to 48,000 Hz. Typical sample rates are stored as presets in the Sample rate drop-down list.
87 Decreasing bit depth To maximize storage space, larger sound files (24- and 16-bit) are frequently converted to smaller (16- and 8bit) files using Sound Forge. However, representing a sound file at a decreased bit depth results in audible distortion referred to as quantization error. Note: The maximum bit-depth allowed for a sound file in Sound Forge Studio is 16-bit. 1. Open a 16-bit file. 2. From the Process menu, choose Bit-Depth Converter. The Bit-Depth Converter dialog appears. 3.
88 Noise shaping dangers Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the file’s sample rate. Consider the following: • A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human hearing). Applying noise shaping to this file results in audio perceived to be cleaner than it actually is.
89 1. From the Process menu, choose Normalize. The Normalize dialog appears. Note: The Normalize dialog pictured here is from the full version of Sound Forge. If you are using Sound Forge Studio, not all of the controls pictured here will be available to you. 2. Select the Peak level radio button. 3. Set the Normalize to fader to 0 dB (peak) and click OK. Applying compression and normalization simultaneously 1. From the Process menu, choose Normalize. The Normalize dialog appears. 2.
90 Specifying the audio destination The Destination radio buttons in the Mono To Stereo dialog allow you to specify where the mono audio data is placed in a stereo file. The following table describes the available data destinations. Left Channel Right Channel Both Channels The mono data is placed in the left channel. The right channel is set to silence. The mono data is placed in the right channel. The left channel is set to silence. The mono data is copied into both channels.
91 Adding summary information Specific audio file types allow you to store text fields of summary information in addition to the audio and video data. File types offering this feature include WAV, AVI, ASF, and RM. You can view and edit these text fields using Sound Forge. Viewing and editing summary information The Summary tab is used to view and edit the summary information stored in the file. 1. From the File menu, choose Properties. The Properties dialog appears. 2. Click the Summary tab. 3.
92 Editing extended summary information 1. Select the field to be edited in the Fields pane. Its contents display in the Contents pane. 2. Enter the new information in the Contents pane and click OK. Turning summary fields on and off Adjacent to each field in the Fields pane is a check box used to turn the corresponding field on and off when saving files in applicable formats. Note: If a field is turned on but contains no information, it is not saved with the file.
93 Saving additional embedded information To save additional embedded information, choose Save As from the File menu and select the Save metadata with file check box. If the file type does not support metadata, Sound Forge prompts you to save the metadata in an external file with an .sfl extension. For file formats that don’t support metadata, Sound Forge prompts you to save the metadata in an external file.
94 CHANGING FILE ATTRIBUTES AND FORMATS CHP.
95 CHAPTER 8 Using Markers, Regions, and the Playlist/Cutlist This chapter describes the use of markers, command markers, the Regions List, and the playlist/cutlist. These tools allow you to tag and organize audio data and make audio editing more efficient. Sound Forge can save marker, Regions List, and playlist/cutlist information as metadata in most file types. You also have the option of saving the Regions List and playlist/cutlist to an external file.
96 Using markers A marker is a tag placed in an audio file that is used as a reference point. Markers make navigating a file easier and more efficient. Inserting markers 1. Click to position the cursor in the waveform. 2. From the Special menu, choose Insert Marker. Sound Forge places a marker in the waveform at the exact location of the cursor. Press M .
97 3. Click the Automatic Labeling button. The Automatic Labeling dialog appears. Automatic Labeling dialog 4. Adjust the labeling controls as desired. For help on the different controls in the dialog, click the What’s This? Help button ( ) and click a control. 5. Click OK to close the Automatic Labeling dialog. 6. Click OK to close the Preferences dialog. Naming markers manually You can name markers to make them easily identifiable. 1. Right-click a marker and choose Edit from the shortcut menu.
98 The marker is labeled in the waveform Changing the marker position You can change a marker’s position by dragging it to a new location or by updating its position to the current cursor location. You can also enter precise values to move a marker to a specific location. Changing the marker position using drag-and-drop 1. Drag the marker to a new position on the data window ruler. Drag the marker to the new position 2. Release the mouse button. The marker is dropped at its new location.
99 Using command markers in streaming media files Command markers add interactivity to media streamed over the Internet by inserting metadata into streaming media files. As your file plays, any number of other actions can be programmed to occur. These commands are a part of the Windows Media Audio (WMA), Windows Media Video (WMV), and RealMedia (RM) streaming formats. Most frequently, these actions add text or open a related Web site.
100 Inserting command markers 1. Position the cursor where you want to place the command marker. 2. From the Special menu, choose Insert Command. The Command Properties dialog appears. Press C . 3. Complete the Command Properties dialog: • From the Template drop-down list, select a custom template. For more information, see Saving command properties as a custom template on page 100. • From the Command drop-down list, select the type of command you wish to create.
101 Using regions Regions identify ranges of time and provide a way to subdivide an audio file. A region is defined as the area between two region tags. Regions can function as semi-permanent time selections that can be saved with the file. You can add regions to the playlist and use regions to create new files. Inserting regions Sound Forge offers multiple methods of inserting regions including a menu command, drag-and-drop, a time ruler shortcut, and a keyboard shortcut.
102 5. Enter a name for the region in the Name box and click OK. The selection appears in the Regions List. In addition, notice that region tags now display in the data window. These tags indicate the region’s name and position within the original file. Region tags in data window Inserting regions using drag-and-drop One of the easiest ways to insert a region is to drag a selection from a data window into the Regions List. 1. Create a selection containing the opening drum roll in Fill.pca.
103 Inserting regions automatically In addition to the previously described methods, you can also insert regions automatically. Inserting regions while recording The most efficient way of inserting regions is to do it while recording your audio. This is especially useful when working on a project that you will piece together from multiple takes. To create regions while recording, specify Multiple takes creating Regions from the Mode drop-down list in the Record dialog.
104 1. Open the Musicbed.pca file. This file is located in the same folder as the application. 2. From the Tools menu, choose Auto Region. The Auto Region dialog box appears. 3. Select the Build regions using current tempo check box. 4. Enter desired values in the Measures and Beats boxes: • To create a region on every beat, set Measures to 0 and Beats to 1. • To create a region at every measure, set Measures to 1 and Beats to 0. 5. Click OK.
105 Editing regions You can edit regions from the data window or the Regions List. Editing regions in the data window 1. Drag the desired region tag to a new position. Both associated region tags are highlighted and the name of the region appears in the lower-left corner of the status bar. Drag the region tag to a new position 2. Release the mouse button. The region’s values update in the Regions List. To move both region tags at once, press Alt while dragging.
106 Using the Regions List The Regions List contains information pertaining to all regions in the current data window. Sound Forge can save the Regions List information as metadata in most file types. You also have the option of saving the Regions List to an external playlist file. Displaying the Regions List 1. Open the Voiceover.pca file. 2. From the View menu, choose Regions List. The Regions List for Voiceover.pca appears. Press Alt + 1 .
107 Changing region order By default, the Regions List displays regions in alphabetical order by name, but you may also specify an alternate order. 1. From the Options menu, choose Preferences. The Preferences dialog appears. 2. Click the Playlist tab. 3. Clear the Sort the Regions List alphabetically check box and click OK. Saving a Regions List file You can save a file's Regions List to an external file. This offers the flexibility of using multiple Regions Lists for the same audio file. 1.
108 Creating new files from regions Sound Forge allows you to quickly create a new file from each region in a file. Sound Forge names each region by appending a numerical value to a user-specified prefix. 1. Open an audio file and create several regions in it. 2. From the Tools menu, choose Extract Regions. The Extract Regions dialog appears and all current regions appear in the Regions to extract pane. 3. Select the regions to be extracted. Extract Regions dialog 4.
109 Displaying the playlist 1. Open the Voiceover.pca file. 2. From the View menu, choose Regions List. The Regions List window for Voiceover.pca appears. 3. From the View menu, choose Playlist. The Playlist window for Voiceover.pca appears. To display the Playlist window, press Alt + 2 . Playlist Notice that the file contains regions, but the playlist is empty. You must add regions to the playlist before arranging them.
110 Understanding the playlist display When you add a region to the playlist, its appearance is similar to its appearance in the Regions List, with the exception of the Count (Cnt) column. Located to the left of the Name column, the Count (Cnt) column displays the number of times the corresponding region plays before the playlist proceeds to the next region.
111 Playing from the playlist The playlist displays the sequential order in which regions play. To play a region, click the corresponding Play button ( ). Playback begins with the selected region and continues through the end of the playlist, playing a region multiple times when instructed by the Count value. Playback is interrupted if a stop point is present. For more information, see Using stop points on page 112.
112 Using stop points You can attach stop points to regions in the playlist. When Sound Forge encounters a stop point during playback, it repeats the corresponding region the number of times specified by the Count value and halts playback. Creating a stop point 1. Select a region in the playlist. 2. Right-click the mouse and choose Stop Point from the shortcut menu. A check mark appears adjacent to the command in the shortcut menu and a stop point (indicated by a red circle) appears in the playlist.
113 Configuring the playlist as a cutlist When trimming lengthy recordings, configuring the playlist as a cutlist can greatly decrease editing time. In Play as Cutlist mode, Sound Forge plays the original file, but ignores all regions placed on the cutlist. Click the Play as Cutlist button ( ) on the playbar to enter Play as Cutlist mode. Treating the playlist as a cutlist 1. From the View menu, choose Playlist. The Playlist window appears. 2.
114 Saving a playlist/cutlist file You can save a file's playlist/cutlist to an external file. This offers the flexibility of using multiple playlists for the same file. 1. From the Special menu, choose Playlist/Cutlist, and choose Save As from the submenu. Right-click the playlist/cutlist and choose Save As from the shortcut menu. 2. Use the Save Regions/Playlist dialog to specify a folder and filename. 3. Click Save.
115 CHAPTER 9 Recording, Ripping, and Burning This chapter describes recording audio in Sound Forge, extracting audio from a CD, and writing audio to a CD. Recording audio Recording into a new data window You can record into an existing data window or create a new window at the time of recording. 1. From the Special menu, choose Transport, and choose Record from the submenu. The Record dialog appears. You can also open the Record dialog by clicking the Record button ( pressing Ctrl + R .
116 2. You are now ready to record into the active data window at the current cursor position. If this is not where you want to record, use any of the following methods to prepare for recording: • To record into a different data window, click the Window button and choose a data window from the Record destination window drop-down list. Click OK to return to the Record dialog.
117 Recording over a selection 1. Select the audio that you wish to record over. For more information, see Fine-tuning a selection on page 81. 2. Click the Record button ( ) in the transport bar. The Record dialog appears. 3. From the Mode list, choose Punch-In (record a specific length). The Start, End, and Length boxes show the values for the selection you made in the data window. The values in the Start, End, and Length boxes reflect the current selection. 4.
118 Choosing a recording mode You can choose any of several recording modes in the Record dialog’s Mode drop-down list.
119 Create a new window for each take Create a new window for each take is similar to Multiple takes creating Regions, but creates a new data window for each take. This is useful when recording audio data in which you will save each take as an individual file. Punch-In (record a specific length) Punch-In mode is used to record over a specific selection in an existing data window. Specifying Punch-In activates the Start, End, and Length boxes.
120 Recalibrating the DC adjustment If you have multiple sound cards, you should recalibrate the DC adjust each time you select a new recording device. Certain sound cards must also be recalibrated each time the sample rate changes or when switching between mono and stereo recording. Note: You can recalibrate at any time, even during recording. However, it is preferable to perform recalibration with silence at the record inputs.
121 Using remote recording mode Click the Remote button to put Sound Forge into Remote Recording mode. In this mode, the Record Remote dialog replaces the Sound Forge workspace. The Remote Record dialog remains the topmost window regardless of the number of open applications. Remote recording is particularly useful when using an application that controls the input source, such as a mixer, CD audio, or MIDI sequencing.
122 Synchronizing with other devices Click the Sync button to configure synchronization options for recording in conjunction with other devices or applications that respond to MIDI/SMPTE timecode. Record Synchronization dialog Verifying the input and output devices Prior to attempting synchronized recording, you must verify that the correct input and output devices are configured in Sound Forge. 1. From the Options menu, choose Preferences. The Preferences dialog appears. 2. Click the MIDI/Sync tab. 3.
123 4. If necessary, select the Pre-roll check box and use the corresponding box to specify how much SMPTE output will be generated prior to the recording start point. 5. Click the Back button. The Record dialog appears and Sound Forge is ready to record and output MTC/SMPTE code. Note: When recording tracks from a tape deck that can perform a chase lock, you can use the Pre-roll value to compensate for the time the deck needs to rewind and begin chasing prior to the synchronization start time.
124 3. Slowly increase the level of the input signal until the peak value is the -6 dB range. If the peak reaches 0 dB, the wave is clipped and a Clip indicator appears above each meter. If clipping occurs, decrease the level of the input signal until the record level is maximized without clipping. Scaling the record meters Like the play meters, the record meters can be scaled to various dynamic ranges by right-clicking the meters and choosing the desired range from the shortcut menu.
125 Ripping audio from CDs Sound Forge allows you to extract 44,100 Hz, 16-bit, stereo data from CD. 1. Insert a CD in the CD-ROM drive. 2. From the File menu, choose Extract Audio from CD. Sound Forge identifies the system’s CD-ROM drive(s). If the system is equipped with multiple CD-ROM drives, you must select the desired drive from the Drive drop-down list. After you select the drive, the Extract Audio from CD dialog appears and lists all tracks. Extract Audio from CD dialog 3.
126 Burning CDs Sound Forge allows you to write audio to CD if your system is configured with a supported CD-R/RW drive and the necessary drivers. Sound Forge burns CDs using the track-at-once method, meaning that additional tracks can be added to the CD over a period of time. Once all desired tracks are added, you must close the CD before it can be played in a consumer CD player. However, once you have closed a CD, you can no longer add tracks to it.
127 2. Click the Add Audio button. Sound Forge begins writing audio to the CD and displays a progress meter in the dialog. Note: Clicking Cancel after Sound Forge begins writing to CD renders the CD unusable. After Sound Forge writes the audio to CD, the CD Operation dialog indicates whether the writing was successful. 3. Click OK. Closing a CD Closing the CD allows you to listen to it in an audio CD player. However, you cannot add tracks to a CD once it is closed. 1.
128 RECORDING, RIPPING, AND BURNING CHP.
129 CHAPTER 10 Editing, Repairing, and Synthesizing Audio This chapter introduces some of Sound Forge’s advanced editing, repair, and synthesis features. Crossfading, overwriting, and replicating Earlier in this manual, paste and mix were described as ways of adding clipboard contents to the current data window. As your audio editing projects become more elaborate, you may discover the need for three more sophisticated paste operations: crossfade, overwrite, and replicate.
130 Overwriting a selection 1. Open the Voiceover.pca file. 2. Create a selection containing “Wow.” 3. Copy the selection. The data is placed on the clipboard. Copy the selection Create a second selection 4. Create a selection of approximately the same length containing the final “...and easier.” 5. From the Edit menu, choose Paste Special, and choose Overwrite from the submenu or right-click the data window and choose Overwrite from the shortcut menu.
131 Replicating a selection 1. Open the Voiceover.pca file. 2. Create a selection containing “Wow.” 3. Copy the selection. The data is placed on the clipboard. Copy the selection 4. Create a selection containing “Sound editing just gets easier.” Create a second selection 5. From the Edit menu, choose Paste Special and choose Replicate from the submenu. The Replicate dialog appears. 6. Select the Copy partials radio button and click OK.
132 Repeating an operation Once you perform an operation on an audio file, you can quickly repeat it with the same parameters by choosing Repeat from the Edit menu. This allows you to reapply the same effect, process, or function to a different section of audio using the same parameters. Note: In the Edit menu, the Repeat command displays in conjunction with the name of the previous function. Repeat an operation by doing any of the following: •Hold Shift while choosing the command from its menu.