Manual

6 | INTRODUCTION AND OVERVIEW
to be used with Console1, that can be purchased
separately.
Console1 Compared to
Traditional Mixers
To understand what Console1 is, it may be helpful
to compare it to existing mixer types. ere are
quite a few dierences between Console1 and most
traditional mixers—both digital and analog ones.
First of all, Console1 is strictly made for mixing, its
not a recording mixer with microphone preampli-
ers. With Console1, you have access to one channel
at the time, the one you have selected with the cor-
responding channel selector button on the hardware
unit. is gives the hardware unit a small footprint,
but still oers direct access to more functions and
eects per channel compared to most physical mix-
ing consoles—as mentioned in the previous section,
equalizer, compressor, distortion, gate, high and low
cut lters and our Transient Shaper. All Console1
settings are saved with your DAW session for total
recall, and each parameter can be automated using
the hardware knobs. You can open a DAW session
mixed using Console1 without having the Con-
sole1 hardware connected, and you can even adjust
settings using the mouse if you happen to be away
from your Console1 hardware.
Furthermore, the Con-
sole1 hardware has no
on-board DSP power,
all the audio processing
takes place within your
computer. is has several
advantages compared to
a physical mixer, such as
portability, lower cost and
no need for an external
power supply—the Con-
sole1 hardware is USB
Logic’s 4000 series have been used on more plati-
num selling records than all other console models
combined! is is for good reason. e SL4000E
has a signature sound that is transparent enough
to work for all music styles, but still adds its touch
of luxury. ings simply sound like a record when
they’ve been run through the SL4000E.
With Console1, you get the famous black knob
E242 equalizer, the classic channel compressor, the
very musical gate/expander and the sweet high/low
cut lters from the SL4000E channel. We also
modeled the unique harmonics, distortion and non-
linearities you get from running the SL4000E into
overdrive. Controlled by Console1’s Drive knob,
you can use it subtly on all channels to glue the
mix together like a slightly overdriven SL4000E
does, or not so subtly to add edge and presence to
selected sounds.
In addition, you get Softubes unique Transient
Shaper, which is not modeled o the Solid State
Logic SL4000E or any other unit for that matter.
Read more about Transient Shaper in “Shape” in
Chapter 4.
Softube’s model of the Solid State Logic SL4000E
channel is only available as part of the Console1
system and not as a single plug-in. Softube will
continuously release more channel strip models
Solid State Logic SL4000E was introduced in 1980 and is to this day used in a large number of high
end studios all over the world. Softube’s model includes the most sought after equalizer version, the
black knob E242.