Manual
Table Of Contents
34 | WORKING WITH CONSOLE1
sibility to control how the
console emulation is dis-
torting, or in other words:
to control the headroom of
the console. With Drive is
set a , you will get no
harmonics at all, and this
part of the console emu-
lation has been entirely
bypassed. If you start to
turn it up, and keep your
levels below 0 dB (with
Output Volume at 0 dB),
you will get increased
harmonics up until 5
(12 o’clock), where levels
above 0 dB will start to
distort. With Drive at 10,
levels above -24 will start
to distort.
If you set Drive at 5, you will
get a behavior that corre-
sponds to the real console.
Drive Character
e Drive Character set-
ting alters the character
of the distortion. When set to its center position,
the character is neutral and perfectly mimics the
overdrive response of the analog unit that was mod-
eled—the included Solid State Logic SL4000E or
another Console1 channel strip you have purchased
separately. When turned clockwise, the harmon-
ics in the high midrange are emphasized, which
can often be useful to bring a sound forward in the
mix. When turned counterclockwise, the midrange
instead cleans up, leaving you with a sound that is
saturated, thickened and softened, but not obvi-
The Output section
Drive
e Drive function enables the harmonics from
the original consoles, in the default case the famous
non-linear characteristics of the SSL SL4000E
console. In many cases, the harmonics are what
glues a mix together and creates that big, analog,
console sound.
If applied subtly, you’ll get the harmonics, warmth
and character of the original console. Turn it up
more and you’ll get a more aggressive sound with
mid-rangy harmonics and shaved-o transients.
Turn it up fully and you’ll get lots of fuzz...
e Drive section is entirely bypassed when the
Drive knob is turned fully counterclockwise, so this
corresponds to running your channel with a lot of
headroom and no meters reaching the red.
Gain Staging with the Drive Control
e idea behind the Drive is to give you the pos-
Output section on the Console1 hardware.
LOW TYPE
BELL
HIGH TYPE
CUT
LOW MID Q
1.9
HIGH MID Q
1.8
LOW MID FREQ
0.41 kHz
HIGH MID FREQ
3.6 kHz
LOW MID GAIN
-14 dB
HIGH MID GAIN
14.6 dB
HIGH FREQUENCY
16.0 kHz
HIGH GAIN
0.0 dB
LOW FREQ
200 Hz
LOW GAIN
15.8 dB
ATTACK
0.02 ms
RATI O
4.0
PARALLEL
12 %
RELEASE
358 ms
THRESHOLD
-28 dB
SIDECHAIN
FILT E RS
HIGH CUT
OFF
LOW CUT
135 Hz
INPUT GAIN
14.0 dB
FILT E RS TO
COMPRESSOR
PHASE INVERT
DRIVE
DYN. SHAPE →
EQUALIZER →
COMPRESSOR
7. 8
CHARACTER
-5.0
VOLUME
-10.8 dB
PANL R
0
SOLO MUTE
GATE RELEASE
0.6 s
GATE
-35 dB
GATE HARD
SUSTA I N
-9.0 dB
PUNCH
12.3 dB
20
15
-15
-6
0
6
50 100 200 500 1k 2k 5k 10k 20k
-20 -6
0 6 20 dB
-20 10
6
3 0 dB
Vocals (16)
Input Dynamic Shape Equalizer Compressor
Output
Drums OH
2
BD
1
Clave
3
Tamb
4
Claps 1
5
Claps 2
6
Claps 3
7
―
8
Bass
9
―
10
Piano
11
Piano Solo
12
―
13
Guitar
14
Rhythm
guitar
15
Vocals
16
Vox
Backing
17
Reverb
M
18
Ambiance
19
Master
20
+6
0
-6
-12
-24
-60
+6
0
-6
-12
-24
-60
CONSOLE 1
Output section on the On-
Screen Display.