Manual

28 | WORKING WITH CONSOLE1
shorten room reverbera-
tion in a recording,
making the room appear
smaller and improv-
ing separation between
instruments.
Gate
e gate part of the
Shape section has three
parameters. e Gate
setting determines the
threshold level. e gate
will open and let through
any portion of the sound
that exceeds this level,
and close (not letting
sounds through) when
the signal is below it.
Pay attention when you
set this level. If its set
too high, the gate will not open every time you wish
it would, meaning you will accidentally remove
sounds you intended to keep. If its set too low, the
gate may instead open to sounds you intended to
remove.
Gate Release
e Gate Release setting determines the time it
takes for the gate to close after it has opened. For
percussive material where you want just the hits and
not much in between, you may want a shorter re-
lease time. But for a live recorded vocal, a too short
release time may result in the gate abruptly shut-
ting o the vocal sound, and remove low level vocal
sounds you may would have liked to keep.
Shape
e Shape section is a unique combination of two
dierent types of eect, an expander/gate and
Softube’s own Transient Shaper. Toggle on and o
the section with the button in the top left corner
of the section. Turning the section on will light up
the LED next to the Shape button and light up
the Shape section in the On-Screen Display. e
sections meter—both on the hardware and in the
On-Screen Display—will show the gain increase or
reduction caused by the sections processing of the
sound, and you will also see a graphical curve in the
On-Screen Display that represents the eect taking
place.
An expander/gate is most commonly used to
automatically remove unwanted portions of the
recording. A common example is to use it on
single drum tracks, where the gate opens and lets
the sound through every time the drum is hit, but
closes and makes the channel go silent between the
drum hits, removing leakage from the rest of the
drum kit. But a gate can also be used to for example
Shape section on the Console1 hardware.
LOW TYPE
BELL
HIGH TYPE
CUT
LOW MID Q
1.9
HIGH MID Q
1.8
LOW MID FREQ
0.41 kHz
HIGH MID FREQ
3.6 kHz
LOW MID GAIN
-14 dB
HIGH MID GAIN
14.6 dB
HIGH FREQUENCY
16.0 kHz
HIGH GAIN
0.0 dB
LOW FREQ
200 Hz
LOW GAIN
15.8 dB
ATTACK
0.02 ms
RATI O
4.0
PARALLEL
12 %
RELEASE
358 ms
THRESHOLD
-28 dB
SIDECHAIN
FILT E RS
HIGH CUT
OFF
LOW CUT
135 Hz
INPUT GAIN
14.0 dB
FILT E RS TO
COMPRESSOR
PHASE INVERT
DRIVE
DYN. SHAPE
EQUALIZER
COMPRESSOR
7. 8
CHARACTER
-5.0
VOLUME
-10.8 dB
PANL R
0
SOLO MUTE
GATE RELEASE
0.6 s
GATE
-35 dB
GATE HARD
SUSTA I N
-9.0 dB
PUNCH
12.3 dB
20
15
-15
-6
0
6
50 100 200 500 1k 2k 5k 10k 20k
-20 -6
0 6 20 dB
-20 10
6 3 0 dB
Vocals (16)
Input
Dynamic Shape
Equalizer Compressor Output
Drums OH
2
BD
1
Clave
3
Tamb
4
Claps 1
5
Claps 2
6
Claps 3
7
8
Bass
9
10
Piano
11
Piano Solo
12
13
Guitar
14
Rhythm
guitar
15
Vocals
16
Vox
Backing
17
Reverb
M
18
Ambiance
19
Master
20
+6
0
-6
-12
-24
-60
+6
0
-6
-12
-24
-60
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CONSOLE 1
Shape section on the On-
Screen Display.