Manual

26 | WORKING WITH CONSOLE1
Track Meters
e track meters show the metering (output vol-
ume) for all tracks on the current page, as well as
the combined gain reduction from both the Shape
and Compressor sections. It also show if a track has
been soloed, muted, or indirectly muted by another
soloed track. If Solo Safe is enabled for that track,
a Solo Safe text will appear as soon as at least one
track is being soled.
e currently selected track is highlighted.
LOW TYPE
BELL
HIGH TYPE
CUT
LOW MID Q
1.9
HIGH MID Q
1.8
LOW MID FREQ
0.41 kHz
HIGH MID FREQ
3.6 kHz
LOW MID GAIN
-14 dB
HIGH MID GAIN
14.6 dB
HIGH FREQUENCY
16.0 kHz
HIGH GAIN
0.0 dB
LOW FREQ
200 Hz
LOW GAIN
15.8 dB
ATTACK
0.02 ms
RATIO
4.0
PARALLEL
12 %
RELEASE
358 ms
THRESHOLD
-28 dB
SIDECHAIN
FI LTER S
HIGH CUT
OFF
LOW CUT
135 Hz
INPUT GAIN
14.0 dB
FI LTER S TO
COMPRESSOR
PHASE INVERT
DRIVE
DYN. SHAPE
EQUALIZER
COMPRESSOR
7. 8
CHARACTER
-5.0
VOLUME
-10.8 dB
PANL R
0
SOLO MUTE
GATE RELEASE
0.6 s
GATE
-35 dB
GATE HARD
SUSTAIN
-9.0 dB
PUNCH
12.3 dB
20
15
-15
-6
0
6
50 100 200 500 1k 2k 5k 10k 20k
-20 -6
0 6 20 dB
-20 10
6 3 0 dB
Vocals (16)
Input Dynamic Shape Equalizer Compressor Output
Drums OH
2
BD
1
Clave
3
Tamb
4
Claps 1
5
Claps 2
6
Claps 3
7
8
Bass
9
10
Piano
11
Piano Solo
12
13
Guitar
14
Rhythm
guitar
15
Vocals
16
Vox
Backing
17
Reverb
M
18
Ambiance
19
Master
20
+6
0
-6
-12
-24
-60
+6
0
-6
-12
-24
-60

CONSOLE 1
The On-Screen Display shows alvl settings for the current track, as
well as output meters for the tracks on the current page.
The Input Section
In the Input Section of Console1, you’ll nd the
Input Gain knob. is adjusts the gain (volume
level) of the incoming sound. Its setting is displayed
numerically in the On-Screen Display. e input
gain meter displays the signal level post the Input
Gain knob—meaning adjustments to the Input
Gain setting will be reected in what level the
meter displays. In most cases, it is a good idea to
adjust the level so the signal’s peaks reach between
–12 and –6 dBFS.
Input section on the Console1 hardware.
High and Low Cut
e sweepable High Cut and Low Cut lters can
be used to narrow down the frequency span of the
signal. e lters’ cuto frequencies will be reected
numerically in the input section of the On-Screen
Display, and will aect the graphical equalizer curve.
Many mix engineers have taken the habit of using
Low Cut on most sound sources, except for bass
instruments and kick drums, to remove unwanted
low frequency rumble from the signal. High Cut