User Manual
-7-
Summary of Games in the LED MC (U29)
# Name
Sample
Project
Description # Name
Sample
Project
Description
1 Arcade 4
Every few seconds it randomly turns on snaps
1, 4, & S-OUT, or plays a tune, or changes the
LED display. Used in many projects.
12
Home Run Derby
Game
31
A baseball “pitch” occurs where
the red, yellow and then green
LEDs light up in sequence but at
different speeds. You try to press
a button at the right moment to
“hit” the pitch.
2 Fast Arcade 5
Same as Game 1 but changes
faster.
3 Faster Arcade 5
Same as Game 2 but changes
even faster.
13 Baseball Game 32
Same as game 12, but has
“outs”.
4 Lucky Doubles 18
Rolls dice on the display, doubles
plays a winning tune.
14
Memory Game
(very easy)
33
A sequence of lights flash, and
you try to repeat the order by
pressing buttons.
5
Lucky Sixes,
Unlucky Ones
19
Rolls dice on the display, 66
plays a winning tune and 11
plays a losing tune.
15
Memory Game
(easy)
34
Same as game 14, but the
sequence is faster.
6 Risk & Reward 20
Game based on rolling dice on
the display.
16
Memory Game
(medium)
35
Same as game 14, but the
sequence is faster.
7 3 Second Hold 22
Timing game based on holding a
button down for 3 seconds.
17
Memory Game
(hard)
36
Same as game 14, but the
sequence is faster.
8 5 Second Hold 23
Same as Game 7 but for 5
seconds.
18
Memory Game
(progressive)
37
Same as game 14, but the
sequence gets faster as you play
it.
9 10 Second Hold 24
Same as Game 7 but for 10
seconds.
19 Twenty-One 38
A game based on the card game
Blackjack.
10 20 Second Hold 25
Same as Game 7 but for 20
seconds.
20
Binary Coded
Decimal
40
Uses LEDs to show how
numbers 1-7 can be displayed in
binary, which has only 2 states.
11
Numbers &
Letters
26
Cycles through letters & numbers
that can be shown on the display.
21 Changing Speed 43
Turns snaps 1 & 4 on/off at varying
speed. Snaps 1 & 4 are always in
opposite states. Used in many projects.










