User Manual

Project 163
6-Sided Dice Game:
Free the Frogs
Use the Project 160 circuit and select Game 5 using the game selection
procedure in project 17. The game begins when you see “Go” in the
display.
This game is for 2 or more players where each player starts with 6 frog
cages labeled 1 through 6. Every player also has 6 frogs. Before play
begins, each player decides where to place their frogs. They could put 1
frog in each of the 6 cages, or they could put all their frogs in one cage, or
anything in between (for example: two frogs in cage 1, three frogs in cage
4 and one frog in cage 6). Once every player has decided where to place
their frogs, then the players should sit in a circle and take turns in a
clockwise fashion rolling the dice by pressing button C for a period of time
and then releasing it. If a player has a frog in the cage labeled by one of the
numbers rolled, then they can release a frog from that cage. For example,
if a player rolls 36, they can release one frog from cage 3 and one frog from
cage 6 if they have frogs in those cages. If a player rolls doubles, for
example 66, then they can remove two frogs from cage 6 if they have at
least two frogs in cage 6. The first player to release all their frogs wins.
Project 164
6-Sided Dice Game:
Free the Fish
Use the Project 160 circuit and select Game 5 using the game selection
procedure in project 17. The game begins when you see “Go” in the
display.
This game is for 2 or more players and is very similar to the Free the Frogs
game. Each player starts with 6 fishbowls labeled 0 through 5. Every
player also has 6 fish. Before play begins, each player decides where to
place their fish. They could put 1 fish in each of the 6 bowls, or they could
put all their fish in one bowl, or anything in between (for example: two fish
in bowl 1, three fish in bowl 4 and one fish in bowl 5). Once every player
has decided where to place their fish, then the players should sit in a circle
and take turns in a clockwise fashion rolling the dice by pressing button C
for a period of time and then releasing it. After rolling the dice, the player
computes the difference between the two dice and can take one fish out
of the bowl labeled with the difference of the two dice. For example if a
player rolls 36, then 6 - 3 = 3 so the player can release one fish from bowl
3 if they have fish in this bowl. The first player to release all their fish wins.
Use the Project 160 circuit and select Game 5 using the game selection
procedure in project 17. The game begins when you see “Go” in the display.
This game is for 2 or more players and is very similar to the Free the Frogs
and Free the Fish games. Each player starts with 11 barns labeled 2 through
12. Every player also has 11 foxes. Before play begins, each player decides
where to place their foxes. They could put 1 fox in 11 different barns, or they
could put all their foxes in one barn, or anything in between (for example:
two foxes in barn 3, five foxes in barn 8 and four foxes in barn 11). Once
every player has decided where to place their foxes, then the players should
sit in a circle and take turns in a clockwise fashion rolling the six-sided dice
by pressing button C for a period of time and then releasing it. After rolling
the dice, the player computes the sum between the two dice and can take
one fox out of the barn labeled with the sum of the two dice. For example if
a player rolls 36, then 3 + 6 = 9 so the player can release one fox from barn
9 if they have a fox in this barn. The first player to release all their foxes
wins.
After playing all three games for a while (Free the Frogs, Free the Fish and
Free the Foxes), do you see different strategies in where best to place the
animals across the three different games? There are definitely different
strategies that give you the best chance to win based on the probabilities of
the dice numbers, differences, or sums being certain values.
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Project 165
6-Sided Dice Game:
Free the Foxes