User Manual
Use this circuit and select Game 5 using the game selection procedure
in project 17. The game begins when you see “Go” in the display.
This game is for 2 or more players where each player has a number
track as shown below (draw one track for each player). Players take
turns rolling the six-sided dice by pressing button C for a period of time
and then releasing it. The object of the game is to be the first player to
reach the end of the track. Each player moves along the track by
successfully rolling the next number on their track. For instance, at the
start of the game a player needs to roll a 0, and then they can cross off
the number 0 on the left and on their next turn try to roll a 1. If on their
first turn they roll a 0 and a 1, then they can cross off both numbers and
try to get a 2 on their next turn. The game continues until one player
has crossed off all the numbers, thus reaching the finish line and
winning the game.
First Player – 0 1 2 3 4 5 6 6 5 4 3 2 1 0
Second Player – 0 1 2 3 4 5 6 6 5 4 3 2 1 0
Use the Project 160 circuit and select Game 5 using the game selection procedure in
project 17. The game begins when you see “Go” in the display.
This game is for 2 or more players where each player starts with 500 points. Players should
sit in a circle and take turns in a clockwise fashion rolling the six-sided dice by pressing
button C for a period of time and then releasing it. Each player compares their roll to the
previous players roll. If the current players roll is higher than the previous players roll, then
the current player takes points away from the previous player based on the difference
between their rolls. If the current player’s roll is lower than the previous player’s roll, then
the current player gives points to the previous player based on the difference between
their rolls. For instance, if Player 1 rolls a 35 and then Player 2 rolls a 50, then Player 2
takes 15 points away from Player 1 (so Player 1 is left with 485 points and Player 2 now
has 515 points). If a player runs out of points, then they are out. Note that if Player 1 only
has say 10 points left and then Player 2 rolls a number 20 points higher than Player 1,
then Player 1 is out and Player 2 gets 10 more points (not 20 more points because Player
1 only had 10 points to give Player 2). The last person to not run out of points is the winner.
Use the Project 160 circuit and select Game 5 using the
game selection procedure in project 17. The game begins
when you see “Go” in the display.
This game is for 2 or more players where each player
starts with 5 lives. Players should sit in a circle and take
turns in a clockwise fashion rolling the six-sided dice by
pressing button C for a period of time and then releasing
it. Each player decides whether they want to keep their
first roll or roll the dice again, but if they decide to roll the
dice again, they must stay with the number from their
second roll. After each player has rolled, the player with
the lowest score loses a life. The last player with lives
remaining is the winner.
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Project 160
6-Sided Dice Game:
Race to the Finish
Project 161
6-Sided Dice Game: Difference Maker
Project 162
6-Sided Dice Game:
Don’t Go Low