User Manual

Project 20
Risk & Reward
Project 19 Lucky Sixes,
Unlucky Ones
Use the Project 18 circuit or this one (which is louder), but select Game
5 using the game selection procedure in project 17.
Once the player selects Game 5 and sees “Go” on the display, then:
● Hold down button C for a period of time and then release it.
● When button C is released, two random digits from 1 to 6 will be
shown on the display (like rolling 2 dice).
● If the player rolls “double sixes” (i.e. 66 on the display), a winning
song will be played and the game starts over (“Go” is shown on
the display again).
● If the player rolls “double ones” (i.e. 11 on the display), a losing
song will be played and the game starts over (“Go” is shown on
the display again).
● If the player does not roll 66 or 11, then they can keep playing by
pressing button C again.
● Have multiple people play to see who is the first to roll 66, with
those rolling 11 being eliminated from the game.
Use the Project 18 or Project 19 circuit but select Game 6 using the game
selection procedure in project 17.
Once the player selects Game 6 and sees “Go” on the display, then:
Hold down button C for a period of time and then release it.
When button C is released, two random digits from 1 to 6 will be shown on
the display (like rolling 2 dice).
If either of the digits is a 1, then a losing sound will be played and the player
gets 0 points for that turn. “Go” is then displayed for the next players turn.
If neither of the digits is a 1, then the player has two options:
Player can press button A and score the sum of the two digits on the display.
A winning song will be played and the players score will be displayed for a
few seconds. “Go” is then displayed for the next players turn.
OR
Player can decide to go for more points by holding button C again for a
period of time. After releasing button C again:
If the player rolled a 1 in either digit, then a losing song will be played
and the player gets 0 points for that turn (they lose all the points from
their previous rolls). “Go” is then displayed for the next players turn.
If the player again did not roll a 1 in either of the digits, then the sum
of the digits will be added to the players score from previous rolls and
they will again have a chance to decide whether to take the points they
have accumulated (by pressing button A) or go for even more points
(by holding button C again for a period of time).
When the player decides to hit button A after multiple rolls, a winning song
will be played and the sum of the players previous rolls will be displayed
for a few seconds. “Go” is then displayed for the next players turn.
See how few turns you need to get 50 points. Are you lucky enough to get
50 in one turn?
Have multiple people play. Write down your scores after each turn and see
who is the first one to get to 100.
-20-
This circuit uses the PNP
transistor (Q1) to amplify the
signal to the speaker (SP2),
making the sound louder.