Booklet

ON/OFF
Use the ON/OFF button on the keypad during play,
but when you’re done having fun for the day, turn
your Rover off using the hard switch on its bottom.
If the ON/OFF button is pressed before a new
program has been saved, the program will not be
saved. Any time the Rover is turned on, it will start
at the Start Screen.
INSERT
The INSERT button is used to add a new line of
programming between existing lines. Press INSERT
on the program line below the one you want to enter.
The program line needs to be flashing for a line of
code to be entered above it.
DELETE
Delete a line of code by pressing and holding the
DELETE button for 3 seconds. The program line
number you want to delete needs to be flashing.
EXIT
Pressing the EXIT button will return the display to
the Start Screen. If the EXIT button is pressed before
saving, your program will not be saved.
STOP
The STOP button stops the Rover in its tracks. It can
only be used when the Rover is running a trip.
RECORD
The RECORD button is used when recording a sound
as well as part of the Diagnostics Test on pages 6–7.
ENTER
The ENTER button is used to make a selection when
an icon is flashing—including numbers, commands,
programming modes, etc.
SAVE
The SAVE button is used to save a trip after
programming or editing is complete. When the SAVE
button is pressed, any programming previously
assigned to that TRIP# or SOUND# will be erased
and saved over. The PROGRAM LINE number needs
to be flashing for SAVE to save.
DIRECTIONAL PAD
This pad of arrows is used to scroll through
numbers or commands, and to navigate program
lines. The directional pad contains 4 buttons: UP,
DOWN, LEFT and RIGHT. Use the LEFT ARROW to
scroll backward.
KEYPAD
KEYPAD
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