Specifications
205
they were originally defined, i.e. roughly like a 50th percentile European male:
AnyFolder HumanModel={
#include "../../../BRep/Aalborg/BodyModels/RightLeg/BodyModel_NoMuscles.any"
#include "../../../BRep/Aalborg/Scaling/ScalingStandard.any"
};
Now we are at it, we also need to set the basif strength of muscles in the different body parts:
AnyFolder HumanModel={
#include "../../../BRep/Aalborg/BodyModels/RightLeg/BodyModel_NoMuscles.any"
#include "../../../BRepAalborg/Scaling/ScalingStandard.any"
AnyFolder StrengthParameters={
AnyVar SpecificMuscleTensionSpine= 90; //N/cm^2
AnyVar StrengthIndexLeg= 1;
AnyVar SpecificMuscleTensionShoulderArm= 90; //N/cm^2
};
};
The strengths of the body parts scale differently. For the spine and shoulder complex the model needs a
specific stress of the muscle tissue, while the legs need a strength index. However, in both cases a change
of the numbers will scale the strength of the body part accordingly. This gives easy opportunity to, for
instance, reduce the strength of the body when modeling an elderly individual.
When you load the model again you will get a new error message:
ERROR(SCR.PRS9) : Repository.6.3/BRep/Aalborg/BodyModels/Include/SettingsTrunk.any(36) :
'ColorRef' : Unresolved object
ColorRef is the local name of a folder inside the body models. It expects a folder defined in the model
containing definitions of colors of the various objects in the model. All the applications in the repository use
the same color setup, which is responsible for the graphical similarity between the different applications, i.e.
bones, muscles and such with the same colors. To use the same settings here, click the New Include icon,
and fill the following into the new file:
AnyFolder DrawSettings ={
//This is the color definitions of the nodes and segments
AnyFolder Colors = {
AnyVec3 AnyBodyRed = {149/256,51/256,55/256}; //AnyBody standard red
AnyVec3 AnyBodyGreen = {47/256,131/256,80/256}; //AnyBody standard green
AnyVec3 AnyBodyBlue = {82/256,85/256,111/256}; //AnyBody standard blue
AnyVec3 AnyBodyYellow= {235/256,197/256,17/256}; //AnyBody standard yellow
AnyVec3 AnyBodyPaleYellow = {248/256,204/256,115/256}; //AnyBody standard pale
yellow
AnyVec3 Nodes = AnyBodyPaleYellow;
AnyVec3 Segments = AnyBodyPaleYellow;
};










