Specifications
185
#include "../../../BRep/Aalborg/BodyModels/FullBodyModel/BodyModel_NoMuscles.any"
//This model uses the simple constant force muscles
//#include "../../../BRep/Aalborg/BodyModels/FullBodyModel/BodyModel.any"
//This model uses the simple constant force muscles for shoulder-arm and spine
//but the 3 element hill type model for the legs
//Remember to calibratate the legs before running the inversae anlysis
//This is done by pressing Main.Bike3D.Model.humanModel.CalibrationSequence in the
//operationtree(lower left corner of screen)
//#include "../../../BRep/Aalborg/BodyModels/FullBodyModel/BodyModel_Mus3E.any"
Make sure that the first of the three red lines is active and the two latter are inactive, i.e. they have double
slashes in front of them. Then load the model by pressing F7.
Before we add the wheel segment, let us spend just a few moments considering where to place it. The file
structure of the application looks like this:
These files are organized according to the principle that the model is divided into three parts:
1. The model parts concerned with the human body. These are imported from the BRep part of the
repository.
2. The model parts concerned with the environment. These are the parts that are modeled bottom-up
for each new application.
3. A section connecting the body parts to the environment.
The wheel we are about to add is not a part of the human body. It logically belongs to the model's
environment, and these parts are defined in the Environment.any file. Please open Environment.any:
AnyFolder EnvironmentModel = {
/* **********************************************************
This folder contains the definition of the Environment
- GlobalRefFrame
********************************************************** */
AnyFixedRefFrame GlobalRef = {
#include "drawcoorsystem.any"
};//GlobalRef
};
As you can see, it is extremely simple containing only a global reference frame, which in this model plays
the role of a floor to stand on. We shall add a hand wheel to the model, but first we shall define a point on
the global reference frame about which the hand wheel will eventually revolve:










